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Speaking about historical inaccuracy.
About being OP, I can make a second less powerful version of this with the following changes: only the already built granary and not the monument (which is what makes this civilization very strong) and take away the -25% unhappiness.
About the leader, even if the name is Unknown, has its own personality, which I like very much for an AI leader, and has its own dialogues. If I put a name to the leader it would be either invented or of a different civilization, even if it subsequently reigned in inadequate places, for example, Solomon. While, for the background image, the problem was that I could not figure out how to make it work ...
Just a single one of these bonuses is far stronger than any of the other civs bonuses in the game, especially since you start with all of them right at the beginning. Needs a lot of work, and would be cool to see this toned down to be more in line with the rest of the vanilla civs.
Also, I get that there might not be a "known leader", and I get that it's an absurd amount of work to put that into the game. But it's kind of awkward being the only civ that doesn't have one, even if it's just a static image with no voice, or just a name and nothing else.
Also also, some of the screenshots are not in english. Might be nice to just have them all in the same language, regardless of what that was for consistency.