Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Natufian Civilization, the first civilization
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.460 MB
15 Jan, 2018 @ 8:27am
15 Jan, 2018 @ 8:39am
2 Change Notes ( view )

Subscribe to download
Natufian Civilization, the first civilization

In 1 collection by elia bruzzone
Civilizations
12 items
Description
This mod adds what is probably the first civilization in history: Natufians with Jericho capital.
The leader is unknown because they do not know the leaders or founders of that era.
I'm not a historian so if there were any inaccuracies also reported that I will try to correct (as,
for example, consider the natufian culture a civilization, but Jericho and other ancient cities were founded by the Natufians so there may be).

The trait is:
1. -25% of unhappiness from the number of cities.
2. have in capital since the first round three buildings already built:
the monument, the granary and the old palace.

The old palace is the unique building and replaces the palace with the only difference to give +1 faith.

Unique unit is the settler that unlike the normal settler does not stop the growth in the city while it is being built.


The images refer to one of the bas-reliefs by Lorenzo Ghiberti of the Porta del Paradiso in the Florence Cathedral built in 1452. They concern the siege of Jericho.
5 Comments
JEELEN 9 Jul, 2019 @ 12:32am 
@ella bruzzone: Since the Natufians were hunter-gatherers they were neither 'the first civilization', nor, as you claim, the 'founders of Jericho'. They weren't even the first culture.

Speaking about historical inaccuracy.
ovith 7 Apr, 2019 @ 6:36pm 
great civ. really strong.
elia bruzzone  [author] 22 Jan, 2018 @ 5:40am 
I apologize for the third screenshot in Italian but when I did the mod I did not find how to change the language of the messages. However it is the same message of the palace with the difference of +1 of faith.
About being OP, I can make a second less powerful version of this with the following changes: only the already built granary and not the monument (which is what makes this civilization very strong) and take away the -25% unhappiness.
About the leader, even if the name is Unknown, has its own personality, which I like very much for an AI leader, and has its own dialogues. If I put a name to the leader it would be either invented or of a different civilization, even if it subsequently reigned in inadequate places, for example, Solomon. While, for the background image, the problem was that I could not figure out how to make it work ...:steamsad:
Veskaida 22 Jan, 2018 @ 5:20am 
Interesting idea but definitely is way, way too overpowered.

Just a single one of these bonuses is far stronger than any of the other civs bonuses in the game, especially since you start with all of them right at the beginning. Needs a lot of work, and would be cool to see this toned down to be more in line with the rest of the vanilla civs.

Also, I get that there might not be a "known leader", and I get that it's an absurd amount of work to put that into the game. But it's kind of awkward being the only civ that doesn't have one, even if it's just a static image with no voice, or just a name and nothing else.

Also also, some of the screenshots are not in english. Might be nice to just have them all in the same language, regardless of what that was for consistency.
elia bruzzone  [author] 15 Jan, 2018 @ 8:57am 
Sorry but I could not put the background image of the leader during the game. Being my first mod that adds a civilization I hope I have not made any other mistakes.