XCOM 2
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Uniformity
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13 Jan, 2018 @ 2:10pm
19 Apr, 2020 @ 12:11am
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Uniformity

In 2 collections by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
RealityMachina's War of the Chosen Mods
97 items
Description
Everybody personalizes as the Commander tells them to, no more.

Details
In other words, normal, non-hero soldiers (+ any alien soldiers that use human cosmetics), upon equipping kevlar, plated, spider, whatever armours, will now auto default to a uniform look instead of being an ungodly hodge podge of those fifty cosmetic mods you installed last night.

Does not affect soldiers when you first generate them in the character pool (I mean, chances are you're customizing them extensively in looks anyway)


Notes

Will always overwrite cosmetics of non-character pool units if you re-equip kevlar armour on them. If you wish to disable this behaviour, go to (where XCOM 2 is installed)\steamapps\workshop\content\268500\1268441759\Config, XComUniformity.ini will have the variable you're looking for.

The "uniforms" can be customized per gender and per tier, if you have a particular look you want to use, entering the right template names in specific entries of XComUniformity.ini will alter the default behaviour. Template Names can be found via searching for XComContent.ini of the various mods you may have installed.

This *should* work with vanilla games, but someone will need to test that for me.

Confirmed to work with War of the Chosen.

This may not work fully in in-progress campaigns: already built armours retain the old template lacking the mod function.

Conflicts
Will conflict with any mod that also use the OnEquipped function for the vanilla armors.
Popular Discussions View All (2)
1
20 Feb, 2018 @ 9:24pm
Damn WotC Modbuddy
krumiro
0
31 May, 2021 @ 11:57am
Workaround for new recruits
Nemo Jr.
128 Comments
Jay 8 Aug, 2023 @ 2:07am 
Sadly not working for me, even after starting a new game. I tried switching armors and they're all a jumbled mess, still. =/
>—< 19 Mar, 2023 @ 12:11pm 
can i use this with modded cosmetics?
Skela 14 Jan, 2023 @ 3:00pm 
as an avid mod user, this is essential to preventing the abominations my recruits spawn as
dawfydd 8 Oct, 2022 @ 6:06pm 
God i wish this would work with clones or mandos, the least fun is dressing them all up one by one for long war, as my custom entries dont seem to get loaded :(
Craven Moorhead 7 Nov, 2021 @ 6:04pm 
@Bear, still there's no UI in game to use :sefacepalm:
Ludens 11 Aug, 2021 @ 5:50pm 
How does this mod work exactly? If there's a .ini file I have to edit, where do I find it, and how is it edited?
Bear 15 Jul, 2021 @ 6:50am 
@Kessler, editing an ini isn't quite 'coding a mod yourself', chap.
Nemo Jr. 31 May, 2021 @ 7:39am 
I can confirm this doesn't work in the base game (no DLC at all), at least with newly generated soldiers (tried in new game); they're still equipped with random armor props. My relevant settings are all set to default values:

[code]
AffectKevlar = true

+MaleMediumKevlarArmor=(Torso=CnvMed_Std_A_M, Legs=CnvMed_Std_A_M, Arms=CnvMed_Std_A_M)
+FemaleMediumKevlarArmor=(Torso=CnvMed_Std_A_F, Legs=CnvMed_Std_A_F, Arms=CnvMed_Std_A_F)
[/code]

I'll report back once I unlock 2nd tier armors.
Craven Moorhead 14 Apr, 2021 @ 6:00pm 
So how am I supposed to use this? Do i have to find what i like, equip it, leave the game and then essentially code it myself? wack.
Brosef Stalin 27 Jan, 2021 @ 5:30pm 
tried to use character pool uniforms to edit the initial appearance of soldiers but it didn't work with left and right arms (it would show soldiers without arms instead). edited the ini on this and it works! wonder if there's a way to get them a helmet though.