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Rubik's Garden 01: A reflection
   
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13 Jan, 2018 @ 2:36am
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Rubik's Garden 01: A reflection

Description
Rubik's Garden is a alchemy puzzle invented by genius alchemist Rubik. Ten different movable atoms is placed in an unbreakable frame forged by salt and quicksilver. To play it one should unbond the horizonal bonds connecting the ten atoms, then use a batch of arms to move several atoms at the same time, in order to rearrange the atoms to the desired board. Shortly after Rubik's Garden is invented, it becomes a popular game among alchemists. However, most alchemists give up after spending hours but still couldn't solve it.
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This puzzle is probably the hardest puzzle yet in the workshop. Unlike those puzzles want you to craft some huge product, which could be solved after spending enough time on it, this is a real puzzle which challenge something beyond you skill of alchemy.

Thanks to my friend jjdishere who proved any permutation of Rubik's Garden could be solved, and helped me designed this puzzle and also find the solution.

If you find this too hard (it's fine because it's really hard), you could try my previous puzzle, which is similar but much easier. I'll made some more puzzles (probably not as hard as this) later.

Here's the solution[imgur.com] to prove this is solvable.
20 Comments
[ZRP] Box 28 Aug, 2021 @ 6:26pm 
There's a website out there that lets you create custom puzzles with normally impossible features. Don't ask me its URL, I don't remember.
garr890354839 16 Jan, 2021 @ 7:46pm 
@a genuine Milo Also, no need for anything like that. You can do the triplex bond in the game.
a genuine Milo 20 Sep, 2020 @ 8:17am 
@hombeef you can make home-brew custom puzzle files just by following the specification which describes the internal structure of a .puzzle file. it's easiest if you write some code to do this for you, so you only have to feed your code the structure of the reagents/products. this method allows you to make illegal bonds and also reagents/products which are larger than you could make using the game's puzzle creator
Cloverload 15 Nov, 2019 @ 4:38pm 
@hombeef you can turn fire into salt after a triplex bond and it'll stay a triplex bond, not sure about the quicksilver though
spheniscine 3 Nov, 2018 @ 8:20am 
There's actually an old computer game based on this puzzle concept: https://www.youtube.com/watch?v=Fo8dRY6Bkn0
ShadowCluster 1 Nov, 2018 @ 10:58pm 
Fixed it up, so here's the new cost version:
(60/19331/258)
ebik 5 Sep, 2018 @ 1:19pm 
Hi, I like this idea very much. I must admit, that I used computer to find optimal solution.
Here I created extended version (with 12 elements) https://steamproxy.net/sharedfiles/filedetails/?id=1504304317 although it is bigger, it needs less 'moves' (in rubik's puzzle sense - lower number of cycles/ticks where atoms are moved in different directions).
12 elements are harder for computer (although it is still possible, the space of all states is nearly half billion and clever implementation needs no more than one byte per state), but It should be easier for human, because of more possibilities how to move the elements.
Fuchsium 25 Jun, 2018 @ 12:42pm 
How did you triplex-bond the salt and quicksilver? i'm pretty sure they only work with fire atoms.
winter1703  [author] 3 Jun, 2018 @ 3:29am 
Well, by using GAP, a group theory algorithm and programming system, as the puzzle is only about permutation, which is a quite pure group theory problem. I don't know it well so I couldn't explain the detail.
Sozig 3 Jun, 2018 @ 2:03am 
I'm pretty curious about how did jjdishere actually proved any permutation could be solved. Any clue?