Mount & Blade: Warband

Mount & Blade: Warband

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Custom Character Creation
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Tags: Gameplay
File Size
Posted
Updated
80.871 MB
12 Jan, 2018 @ 11:48pm
21 Jan, 2023 @ 4:25pm
9 Change Notes ( view )

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Custom Character Creation

Description
Custom Character Creation is a mini-mod that provides an alternate, free-form style of creating a character.
With this mod you can:
- Control the precise placement of points during character creation.
- Start as a vassal to a liege.
- Start as a monarch of a principality.
- Start as a monarch of a kingdom.

Custom Gameplay Tweaks is a collection of simple alterations meant to improve quality of life and enhance game play.
With this mod:
- You can recruit from castles and towns.
- Cows follow you.
- Help any attackers or defenders you encounter on the map.
- The probability of defeated lords escaping is reduced.
- Captured lord ransoms are increased.
- It takes more troops to decrease morale.
- Feeding occurs more often but food units feed more troops

This mod is currently built upon Diplomacy 4.3 and Custom Troop Trees as a base.

Downloads;
https://www.nexusmods.com/mbwarband/mods/6199?tab=files

Videos:
https://youtu.be/pcmJ6X0QRf8
https://youtu.be/QBcwJC84MYU

**Special thanks to Myll for testing
** Special Thanks to the developers of Diplomacy and Custom Troop Trees
Popular Discussions View All (8)
2
30 Jun @ 8:42am
Current Bug list
Myll
5
19 Jan @ 12:49pm
Custom Character Creation mod Change Request thread
Myll
1
1
22 Dec, 2023 @ 10:29am
PINNED: Custom Troop Trees: Add Unlimited Funds
CaharaZ
629 Comments
Kaanos 2 Jul @ 3:56am 
@Wulf can you let us know how ur process it going while you work on it ? It would be amazing cuz i feel like you will make it so good.
Can this be used with other mods (like Napoleonic War mods)?
Wulf  [author] 20 Jan @ 3:56pm 
@Myll
I agree. Things in the same "vein" as what you've mentioned about villages are what I feel give the game substance. It would have been nice, imo, if there were already a population system in place and even more focus on manorialism to really immerse the player in the environment. I strongly dislike the double-standard between the player's system of recruitment and how NPC lords grow their armies. After I get a handle on stabilizing the long-term political environment, a lot less crazy indictment madness, I'm gonna be working on population and fixing the double standard I mentioned.
It's reassuring to hear that someone else doesn't hold the concept of custom troops as a top priority. While I do like the novel feature of being able to customize our troop tree it's very difficult to apply a fair, reasonable system of checks and balances when it comes to creating said custom troops.
Myll 20 Jan @ 11:15am 
I've always found that the sense of "accomplishing something" - especially being the leader of said Village, then dominating the area around it so that it's not Raided again and again - these little things help build perception for a gamer that they're "helping" the virtual people of the land. Saving a Village from Bandits, or from an opposing Monarchy raiding the village - these events help give a "soul" to this game, more so than what Bannerlord has delivered. This is just one tactical scenario, and there are others that could be mentioned, but I think M&B:W still has more to offer for a modder to use as baseline, than what Bannerlord has. As for Custom Troop Tree (CTT), I don't think it's a high priority, because weaponry was always regional. A village near woods would prefer wood-based weaponry, mining village has more metal, etc. Also, I never liked the complete deletion of Swadian troops as CTT takes over, so I stopped using CTT because it removes options.
Wulf  [author] 14 Jan @ 8:35pm 
@MonkeeG
The spirit of creating a custom character included being able to create any character in the game, monarchs included. So those options will stay.

Diplomacy has nice features. However, debugging and altering Diplomacy is painstaking for me because it is integrated directly into the module system source code and I'm very particular about organization. Since I have my own ideas about diplomatic features I figured I'd start fresh. Some features in Diplomacy mod will be shared throughout my version as the concepts are common. What will differ mostly is the delivery. Diplomatic features to me can't be in just one mod, it's going to be a series, or collection, of mods in which each installation brings about more features according to the context of the mod. For example, I have started part of my diplomatic features in a mod called "Count of the King's Stables", which is all about the Constable. I would also have one for the Steward, Bailiff and Reeve, just to name a few.
Adderhead 14 Jan @ 6:30pm 
Still following for sure because this is my fav mod. Have you decided on whether or not you're gonna keep letting us have the option to start as one of the faction's monarchs? Removing diplomacy seems like a big move, too.
Wulf  [author] 13 Jan @ 8:43pm 
If anyone is still following,
I'm almost at a stopping point in the overhaul of my Custom Character Creator engine. I say stopping point because I may never be finished with it as I'm constantly realizing ways to improve it. And I say engine because it's always been a driving force of inspiration for me and because it is actually part of what I need to finish my version of custom troops. When you see the progression of the generator you should be able to understand what I mean. I have put forth a lot of effort to get it where it's at now. With all that being said, I will not be publishing it to Steam, just yet, because I'm pulling out Custom Troop Trees and Diplomacy. I will provide links for players to download and manually install, if they so desire. Once I have, at least, my version of Custom Troops complete, I will update the mod here on Steam.
Wulf  [author] 10 Jan @ 2:32pm 
@MonkeeG
Thanks for the response!
And I agree, Custom Troop Trees is very buggy. I plan to replace it with my own version, just not sure how long it's gonna be before it's finished. As you would imagine, there's a lot of work necessary to make something like that work.
kandi rat raver 10 Jan @ 10:05am 
If adding armors and stuff isn't out of the question i'd love that Rus armor mod to be put in, I feel it fits native while also being fairly unique
Adderhead 10 Jan @ 6:34am 
@Wulf: Please keep that in if you could! It's my favorite option and it along with the other mods you use separates your mod from SO SO SO many others. I've roleplayed as Graveth so many times and I even want to make a gameplay series as Sanjar Khan. The custom troop trees, however, have always been extremely buggy and almost even useless at times. I've used your mod for a very long time. Thank you for all the work you've put in and for publishing such an awesome mod!