Tabletop Simulator

Tabletop Simulator

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Layer-collision hill
   
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Type: Objects
Complexity: Low Complexity
Tags: terrain
File Size
Posted
Updated
6.857 KB
11 Jan, 2018 @ 12:52pm
20 May, 2020 @ 11:07am
3 Change Notes ( view )

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Layer-collision hill

Description
If you are a roleplayer or wargamer, you have probably fought with hills before when trying to place figures with narrow colliders.
But at the same time, you might have thought that a layered hill does not look natural enough for your taste.

This is why I created this test object, a hill that looks like it is smooth but behaves like a layered hill.

Models with narrow colliders can stand on the sides without falling off easily.

You can put all seamless textures you can find on the web onto the model too.
It can be scaled with Gizmo and keeps its functionality.


Tell me if you like the idea and would like to see more hill shapes.


If you like my work and would like to donate, you can do so here:
https://ko-fi.com/baryonyx
Please keep in mind the following!
- Donations will result in no kind of obligations from me to you. You are not buying any items or services.
- This money will not be used to buy any kind of drugs, alcohol, cigarettes or other narcotics. It will be used to finance my hobbies.


UPDATE 1
Fixed a issue with texture stretching on the original hill.
Added a long hill.
Added a crater.
7 Comments
The Weaver's System 25 Oct, 2019 @ 8:30pm 
That sounds like an excellent explanation, and when I am able I will try to follow those instructions. Thank you so much!
Baryonyx  [author] 25 Oct, 2019 @ 3:57pm 
pneumonica, you could do the following: Create a copy of a hill and put it next to the original. Open the custom model window by right clicking a hill, and selecting custom. Then take the link from the collider part in the bottom and replace the link at the top, where the model file goes, then click import. This way you can see the collider. The model might look strange, since i didn't make sure the texture would look right on this, since it was just a collider. So you might want to delete the texture link for that one.
Now that you have that, you can select first the original, then the collider model and right click the original, select create states. Now you have a hill where you can switch back and forth between normal appearance and collider model by pressing 1 and 2 when mousing over it. Once you are done with your placement you can simply right click it again and reset the state.
The Weaver's System 25 Oct, 2019 @ 2:45pm 
This is useful. Is there some way either to make the collider selectibly visible or to have an "equivalent hill, but as a collider"? Trying to align the layers to a grid is difficult since I can't see them or exactly place them.
Ill Queen Hydra 23 Jun, 2019 @ 2:34pm 
Really handy. Thanks Bary!
pigneedle 14 Jan, 2018 @ 4:50am 
Amazing work. Would be cool to have a few craters and other shapes. Nice job!
StormCallerCPG 12 Jan, 2018 @ 5:05am 
Super Awesome
DreadBringer 11 Jan, 2018 @ 8:41pm 
I think I love you... Nevermind, I KNOW I love you!