Left 4 Dead 2

Left 4 Dead 2

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Sableagle's gun mods, low-powered version
   
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Game Content: Weapons
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11 Feb, 2013 @ 7:24am
31 Dec, 2013 @ 12:45pm
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Sableagle's gun mods, low-powered version

Description
This is a variant of my other gun mods, with real-world rates of fire and magazine sizes, but with everything made a little harder to use. People have complained that the other set made it too easy.

The Hunting Rifle is back to being a Ruger Mini-14, with the standard-issue 10-rd magazine.
The shotguns are all firing tight buckshot with toned-down power. There are no shotgun slugs.
Yes, that means you can't crown the Witch from a hundred paces with this mod set.
The pistols and smgs are just as good, but they don't penetrate as well any more and you're stuck with the 9mm M10. No MP5 for you!
The assault rifles retain their lethality but now kick like mules. They're still devastating, but you have to take the time to aim single shots unless your target is really close, really big or both. Do you really want to get really close to a really big target?
The least nerfed weapon in this set relative to the other is the G3 'military sniper' rifle. I increased its recoil, made it slightly less accurate and reduced the spare ammo carried. It's still wonderful.

It's hard to say whether this makes things easier or harder than they are with default weapons. I think it depends on the player.

See the videos of this in Dead Air, Dark Carnival and The Parish on Advanced skill for illustration.
17 Comments
Editor Beetle 7 Oct, 2018 @ 5:59am 
@Sableage: It's all good, my dude. Also good to hear from you again.
Sableagle  [author] 12 Sep, 2018 @ 12:58pm 
@Editor Beetle : I was wrong and you were right: the faster, lighter bullet has less recoil than a slower, heavier one with the same energy. (Wow, this is an old mod!)

@ViperCanel : If you really want a challenge, try the half-power version!
HyperEndless 21 Apr, 2018 @ 11:48am 
This mod seems to be just what I wanted. I am disappointed to discover that M16 and SCAR are not swapped. Also you made reload speeds of primary weapons too high, some animations looking like fast forwarded.
Editor Beetle 15 Aug, 2013 @ 11:48am 
Ngh. When I said "Uzi", I meant M10. My bad.
Good points, though, but I'm not sure the P90 has THAT much recoil. I mean, it has a shoulder stock, something both the Uzi (with the folded stock as seen in the game) and the M10 lack. My guess is that it'd be quite a bit more manageable than the M10 (at least in the first 5 shots), but less than the Uzi and its lower ROF.
Sableagle  [author] 15 Aug, 2013 @ 11:00am 
Interesting question. It has the same energy, but in a longer, lighter bullet travelling at higher speed, like a 5.56x45mm next to a .50AE. I wouldn't expect less recoil, and the higher rate of fire would probably cause it to spread more in sustained automatic fire. I think the biggest differences would be in penetration and range. Uzi fire is lethal at ranges the P90 can barely reach at all. On penetration ... http://sableagle.livejournal.com/289873.html
Editor Beetle 14 Aug, 2013 @ 3:52pm 
Question: I've seen that the silenced P90 is a very popular mod for replacing the M10. How do you think THAT would behave? 50 rounds in the mag, reduced recoil, but less damage than the Uzi, maybe?
Sableagle  [author] 16 Jul, 2013 @ 2:16pm 
In theory, I've fixed the original survivors' hands not appearing on the G3, Mini-14 and M60 and doubled the G3's magazine size. I'm sure I'd already done that, but I found out it hadn't worked, so ... maybe NOW I've done it.
Power 5 Jul, 2013 @ 1:33pm 
awesome
Sableagle  [author] 5 Jul, 2013 @ 12:56pm 
Against Tanks, yes. I've just been looking for the thread on l4dmaps.com that covered this. There's a one-hit kill against the common infected built into the game. There was a whole thread about disabling that and putting in more reasonable damage values.
Power 5 Jul, 2013 @ 11:20am 
Can you make a mod that makes melee weapons half as powerful?