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CCP's Mental Break Tweaks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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10/jan./2018 às 7:51
2 de abr. às 6:13
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CCP's Mental Break Tweaks

Descrição
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage."

This should be completely fine to add to running games.
12 comentário(s)
gravy 24 de mar. às 15:58 
"next week"
Vartarhoz 3/mai./2023 às 0:55 
Gotta have this after incapable of violence pawn killed 4 of my animals, just because it lost an animal companion. How wonderful. /s
cucumpear  [autor(a)] 22/out./2022 às 4:43 
I probably won't get to it until next week!
tw_boring 22/out./2022 às 3:57 
Update to 1.4 please
Achille12345 30/mar./2022 às 12:08 
I always loved to lose a colony because my "Kind, Beautiful and Iron-willed" pawn decided to MURDER her best friend because of last straw? "Eating without a table"
9bananas 2/mar./2020 às 13:11 
great, thanks a bunch! <3
cucumpear  [autor(a)] 2/mar./2020 às 11:31 
Absolutely. I'm almost done with my list so it should be up soon.
9bananas 2/mar./2020 às 10:40 
hi cucmpear! are you planning on updating to 1.1?
cucumpear  [autor(a)] 17/out./2018 às 1:23 
The update to 1.0 only changed the version code, so just enable it in your 0.19 game. ^^
cucumpear  [autor(a)] 12/jan./2018 às 15:43 
It shouldn't conflict, but Psychology does some similar things, so you don't necessarily need to add my mod if you're already running Psychology.