Empyrion - Galactic Survival

Empyrion - Galactic Survival

259 ratings
Chimera-HAV-B
   
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Blueprint: Small Vessel
Tags: Blueprint
File Size
Posted
83.910 KB
9 Jan, 2018 @ 4:42pm
1 Change Note ( view )

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Chimera-HAV-B

In 1 collection by jrandall
Military Survival Series
148 items
Description
New: Darla has made a great video of this ship. You can watch it here:
https://www.youtube.com/watch?v=uodxNuZ4cuE

Thanks Darla!

I found some issues with the first version of the ship. I simply wanted to update the published version. What I didn't know was a lost connection to steam and when I saved the ship it changed the ID, so I could not update the ship. I have no idea how to correct this at this time. So, I now have another version which might be fine anyway.

Here are the changes from the Chimera-HAV found here:
http://steamproxy.net/sharedfiles/filedetails/?id=1261454625&searchtext=chimera-HAV

1. Changed body line at the center section. The new layout smoothed it out some and gave a bit more space for parts.
2. Added 3 more thrusters, 2 more RCS units and 2 more generators. The first design came up short by a hair on my published release and power was getting over maxed. I made some last minute changes which added a few blocks, changing the stats a bit. I should have given it a once over before releasing. Sorry about that.
3. Cleaned up some textures
4. Removed fuel tank on ceiling near the core and replaced with full blocks. It just seemed a bit too unsafe.
5. Balanced top and bottom thrust to be equal now at 40 instead of 39-44.
6. Matched front thrust also at 40
7. Left/Right thrust now at 43
8. Rear Thrust at 45

It is basically the same ship overall, but better meets the goals set for it. Sorry about my somewhat off status on the Chimera-HSV. It should now meet what was said.

Give it a try. The first version is fine for the most part too, this one just had another round of tweaks.

Latest creations:

New! 10/30/18 - Hecate Carrier
https://steamproxy.net/sharedfiles/filedetails/?id=1551980501
41 Comments
denbor3 22 Aug, 2022 @ 8:32am 
Still my favorite Small Vessel for attacking POI and then looting it with some modification to enable it to have a shield generator and some other extras in RF-Eden. This baby still out-maneuvers any of the hostiles I deal with when using a SV. The Torpedo launchers I added give it the oomph to even present a threat to smaller Capital class vessels. I do so love the Torpedo launcher that RF-Eden adds for SV's.
Mazurco 8 May, 2022 @ 7:23pm 
Having issues on RE. The shield just wont work. Tested on Creative/Single player and same issue. The shield tick mark on HUD doesnt show.
jrandall  [author] 22 Feb, 2021 @ 5:03pm 
Thank you very much El_Globo and tk421! :)
tk421 22 Feb, 2021 @ 3:59pm 
Okay, the Skaar-Glaive T4 looks like what I may be looking for. A sky tank. :)
Still, would love to see this one updated at some point.
It's still on the all-time most subscribed top 10. :)

Thanks for your awesome designs.
El_Globo 28 Jun, 2020 @ 5:43am 
Hello,
First I'm sorry I forgot to tell you how much your creations are nice in my first post, and how you are mastering the use of blocks to make so elaborated vessels.
I don't know for the RCS, but definitively it was a CPU problem, because on the MX5 I had to remove the cpu 2 and put another one stuck to the tiers 1, and two tiers 3 sticked to the tiers 2. Since I have the game since a week I don't know how it was before, but in the current alpha the CPU have to be stcuk together otherwise they're not taken into account. So I guess you have to manage a special space for that like I did for my first ship test (using block woods and texture to simulate empty space for further additionnals CPU when you don't need them yet.
The strange thing is that it doesn't work in creative mode when all is autorized, neither in survival with CPU check OFF...
Regards.
jrandall  [author] 27 Jun, 2020 @ 9:55am 
Thanks El_Globo! You are not doing anything wrong. The ship is badly out of date now. I was made a long time ago and doesn't have new parts needed to make it work again. I think to have this function it would need all RCS removed and 4 CPU tier 4 blocks added. Then it should power up and move again. In the MSS collection (link at top of post), another author made a new version of this ship that was added to the collection. The new version is for alpha 11/12 and should work just fine. I hope that helps. Thanks again!
El_Globo 26 Jun, 2020 @ 1:24am 
Hi,
I don't know if I'm doing something wrong, but this ship simply doesn't start. The HUD lights on, I have put fuel and O², but it do not even move. I'm playing without core limit and I have seen that it's core is quite inefficient. I tried to remove and reput a generator, a core, some T2 T3 CPU but they aren't not taken into account. Wonder if it is due to an alpha version change. I tried other ships they do work.

Any Idea
jrandall  [author] 20 May, 2020 @ 11:50am 
Thank you Stebetojas! It is possible you may see a new version of it soon by another author. Maybe. lol Thanks again!
Stebetojas 14 May, 2020 @ 11:04am 
i loved so much this ship , i would like smaller chimera :) to fit in lower cpu tier :) :steamhappy:
jrandall  [author] 17 Feb, 2020 @ 5:58am 
Thanks dragonraider1000! I am not sure on this one. I made the mistake originally making it with some buried thrusters. All though they work in game yet, I felt bad about it now. With CPU, this this would have a lot of issues now. I believe it could be fixed and work at maybe CPU tier 4, but major changes to thrusters and mount positions would need to happen + all the RCS would need to be removed leaving a bunch of holes everywhere. I found building new stuff in many cases is easier and quicker than trying to redo the older stuff. Not every case thou. I will think about it. Thanks again!