XCOM 2
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(WOTC) Zombies Don't Count
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3 Jan, 2018 @ 3:03pm
20 Nov, 2018 @ 7:17pm
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(WOTC) Zombies Don't Count

Description
Zombies Don't Count is a simple mod that makes your own reanimated zombies not count against you when counting up dead or wounded soldiers.

Now you can summon up a horde of expendable zombies and still get a flawless! Your soldiers will still yell out when one of the zombies dies, but they complain about Mimic Beacons too, so whatever. (If that bothers you, you can fix that too)

This mod overrides X2Effect_SpawnPsiZombie, and will probably break if you use other mods that also override this class.

WOTC Version. Standard version is here: http://steamproxy.net/sharedfiles/filedetails/?id=1215201995
28 Comments
IceLancer 17 Mar @ 9:18pm 
Is there one that does same for temporary hacked mechanical units?
It keep listing them as KIA after i kill them while being hacked
zin 3 Apr, 2023 @ 3:34am 
Is it LWotC-compatible?
BottomScorer 6 Jan, 2023 @ 6:31am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
Dęąth Viper 19 Oct, 2022 @ 10:52am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Godmorz 13 Oct, 2022 @ 2:32pm 
So I had this weird thing where my Psi operative controls a Lost, said lost kills an enemy, said enemy now revives as my zombie, said zombie still counts for kills and wounded and wouldnt let me evac it of course.
Inaire 21 Feb, 2022 @ 5:54am 
THANK YOU
Riekopo 21 Dec, 2021 @ 1:45am 
Is this a bug or was it intentional design by Firaxis?
lolcatjunior 7 Feb, 2021 @ 2:10pm 
@Tye Dye Guy Apparently this mod works for this mod which add the ability to create psi zombies. https://steamproxy.net/sharedfiles/filedetails/?id=1662114279
LightenedDark 10 Jan, 2020 @ 6:17am 
Okay so 'mind controlled' units don't count (in vanilla?) as your soldiers for injuries, at least with this mod.

What about alien defectors or the various rookies (not the resistance members that do not join) that get added either by mission type or resistance orders? PZ can you add an ini setting for this?

Those units are very, very difficult to keep uninjured since they are fighting only temporarily in a single mission and they just have a gun and a grenade ... no items, no armor, no skills. I never use either of the resistance orders, since I can't risk a weak human/alien getting killed!
Tye Dye Guy 20 Feb, 2019 @ 12:54am 
Does anyone know if this breaks the Necromancer Class? I love that class but almost never use the summon zombies because it counts against me.