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If Homigrad implements the same methods as vanilla TTT, I don't see why this mod wouldn't work if the server owner made a very small tweak to the "compatible gamemodes" table in my mod.
@UltraFormula1 -- Performance is relative to your hardware and the size of the map. The bots are fairly well-optimized as-is, and I can comfortably run ~20 on my decent computer.
If you're playing on a huge labyrinth at 10 bots, you're gonna have worse performance than 20 bots on a medium map. This is because the pathfinding complexity increases near-exponentially with large maps.
The best (free) solutions are to A) reduce bots, or B) play on a smaller map.
Как играть:
Создайте сервер (можно обычный peer-to-peer).
Убедитесь, что на карте есть navmesh или выберите одну из поддерживаемых карт.
В консоли введите команду ttt_bot_add X, где X — количество ботов.
Также можно написать !botadd X в чате.