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Mechanical Defense 2 - deep storage
   
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3. Jan. 2018 um 5:17
20. Jan. 2018 um 9:57
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Mechanical Defense 2 - deep storage

In 1 Kollektion von sulusdacor
Mods Revived
6 Inhalte
Beschreibung
not doing anymore updates for any rimworld mods

I did not create this mod!

This is just an update of the original Mod[ludeon.com]. the description and all content is taken from there.


"Mechanical Defense 2 - deep storage" (MD2)

This mod aims to add new and wonderful technologies for your colony to utilise. From autonomous droids to do your every bidding to coal-burning power generators, you'll find all your technological thirsts satiated here! This mod incorporates a modular structure, meaning there are many different independent modules that you can choose from, so that you can play with the features that you want and leave out the ones you don't. Just remember that all modules require MD2Base to be installed and loaded before them in order to work.

>>Deep Storage Unit - A storage unit that is used to store a large quantity of a type of item.

Details:

requires MD2 - base + extended storage mod

- adds deep storage units mk1,2,3 (holds:1000,1500,2250 units)
- adds 3 research projects for the units

(uses the texture from the modvariety pack)

storage units are 1x2 buildings. they have only one interaction spot! so if multiple pawns use the ressouce you are using them for they might slow down your colony. but they use no power, so an option for medieval runs.

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=38010

Dropbox: https://www.dropbox.com/s/zalpz6yzm0jqhqy/MD2_deepstorage_b18.7z?dl=0

GitHub: https://github.com/sulusdacor/MD2_deepstorage/releases

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
10 Kommentare
Mlie 7. März 2020 um 11:13 
Updated this for RimWorld 1.1 since Im updating the other MD2-mods.
https://steamproxy.net/sharedfiles/filedetails/?id=2016339042
Hope it helps anyone!
Thundercraft 2. Juni 2019 um 8:00 
Is there any hope left for a [1.0] update?
Fukara 12. Sep. 2018 um 14:14 
Desperate need update for deep storage B19.:steamsad:
sulusdacor  [Autor] 20. Jan. 2018 um 9:58 
added modsync
ronhin375 16. Jan. 2018 um 12:05 
*fixed, dident know i needed extended storage
ronhin375 16. Jan. 2018 um 11:59 
Could not resolve cross-reference: No RimWorld.StatDef named ES_StorageFactor found to give to RimWorld.StatModifier (null stat)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)


getting this and then some
sulusdacor  [Autor] 12. Jan. 2018 um 5:52 
added extended storage as required mod + using the storage "style" from there.

this solves the disappearing items. sadly the overall item count does not show in the deepstorage units themselfs (in colony items it shows and if selected). currently not sure why and if/how this is fixable, but all works so that counts at the end.
sulusdacor  [Autor] 11. Jan. 2018 um 8:44 
currently buggy = meaning it resets the stack to 75 on reloading XD
sulusdacor  [Autor] 5. Jan. 2018 um 13:11 
- fixed the shadows (static ->edge shadows, picture in a sec)
- added in about file a line to what the deepstorage is
james76543 3. Jan. 2018 um 16:02 
I was just looking at the A17 version of this mod yesterday. Thank you for updating it!!