Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make the crossing to B smaller. The gap right now is huge, and way to easy for a T, skilled or not to get a pick. Raise the T mid platform, as right now it is a headshot angle, and it give CT's an easy kill. Give T's more cover, right now there is little to none. That makes it easy for CT's to get an easy kill for pushing up, and dosn't punish them for pushing. The B hut, main entrance for CT's, remove one of the see-through gate things. I'll let you know if I find anything more to tell you!
(Shameless Advertisement, Check Out Neighbors, Map I'm Working On)