Counter-Strike 2

Counter-Strike 2

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de_krane
   
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Game Mode: Classic, Deathmatch
Tags: Arms Race, Map
File Size
Posted
Updated
1.295 MB
3 Jan, 2018 @ 2:52am
8 Jan, 2018 @ 12:06am
2 Change Notes ( view )

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de_krane

Description
Very small, unconventional, fast-paced map. Probably not balanced well at all for competitive. Haven't textured it yet, might eventually. Keepin' it simple. Let me know if there are any crazy issues.
3 Comments
dexc34 3 Jan, 2018 @ 12:22pm 
There dosen't need to be alot, maybe like one or two peices of cover to each pathway, A, Mid, And B, like Toxic on Cache. Or maybe a boost spot to counter CT pushes, like red on Cache. If you examine other maps, you see that T's have these power spots to stop them, just sprinkle them all over the T side of the map, I'll let you know if there is enough or to much, just let me know when a new version comes out.
yourselvs  [author] 3 Jan, 2018 @ 12:15pm 
Thanks for the great feedback! I still want to redo the T approach to A as well, and in general work on giving Terrorists more advantages. Any specific area to give Ts more cover?
dexc34 3 Jan, 2018 @ 11:48am 
Overall fun map to play on. Some feedback.

Make the crossing to B smaller. The gap right now is huge, and way to easy for a T, skilled or not to get a pick. Raise the T mid platform, as right now it is a headshot angle, and it give CT's an easy kill. Give T's more cover, right now there is little to none. That makes it easy for CT's to get an easy kill for pushing up, and dosn't punish them for pushing. The B hut, main entrance for CT's, remove one of the see-through gate things. I'll let you know if I find anything more to tell you!

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