Cities: Skylines

Cities: Skylines

192 ratings
Funicular Station Tracks
   
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File Size
Posted
Updated
11.964 MB
30 Dec, 2017 @ 3:02pm
6 Jan, 2018 @ 6:03pm
7 Change Notes ( view )

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Funicular Station Tracks

In 1 collection by REV0
Funicular Network
15 items
Description
First Funiculars of Cities Skylines

Description

This is a new road type developed on train network; funiculars. I was long time planning to develop funiculars but with road editor it was much more easier. Refer "Funicular Track" asset for any discussion.
Technical Details

  • Custom made funicular network.
  • Maximum operation speed: same as default train tracks.
  • 1/3 construction price
  • Real life gauge width; 1m that is general in funiculars.
  • 3rd rail for extra traction; ABT cog rails.
  • Custom ground, elevated and bridge segments.

Side Notes

There is a downvote fairy in workshop, who is downvoting every vehicle asset that gets released not done by him. If you like this model, make sure to upvote it.

I also urge you to read my Q&A thread.


https://www.paypal.me/REV0CS

Legacy Tracks

It is possible that, from update to update your gamesave might go broken. In that case, unsub these tracks, use offline assets provided below, load your game delete your tracks and resub this one again.

Legacy Tracks V1.0 / Initial Release: http://www114.zippyshare.com/v/CmeiTfnB/file.html
Legacy Tracks V2.0 / Update: http://www114.zippyshare.com/v/HUdQF86b/file.html

Keywords for Workshop research: Funicular, train, ABT, cog railway, narrow gauge, stoosbahn
16 Comments
dacity3000 27 Mar, 2020 @ 11:04pm 
Maybe a stupid question... Is this compatible with the sunset harbor update ..? Because many mods had been broken and under update due to this “ disaster “ .
REV0  [author] 6 Jan, 2018 @ 6:40pm 
Update 2.5:

*Missing props added
*SUBSCRIBE PROP PACK

I verify that all stations are functional with 2.5update. If your game is broken, use legacy pack above, delete your old tracks and resub this one again.
inFeRiS 6 Jan, 2018 @ 10:14am 
Well, i'm able to load the savegame, but don't see anything on the map. Everything is messed up, buildings and roads missing etc. I'm not able to delete anything and i also cannot save the game afterwards. Please send me the link for local copies.
REV0  [author] 6 Jan, 2018 @ 9:49am 
Try to delete stations and tracks with old variants if you see them. Otherwise ill send a link for local copies of initial release see if it fix.
inFeRiS 6 Jan, 2018 @ 9:00am 
Tried two times now. I get into the game but i can't save the game. The saving process runs forever and nothing happens.
inFeRiS 6 Jan, 2018 @ 8:16am 
Let me test this.
REV0  [author] 6 Jan, 2018 @ 8:02am 
Can you still open the map, save it and then re-launch ? I did change pillar name (only pillar) since steam broke previous tracks in any case.

If openin the map - save it - then relaunch with new tracks doesnt solve it, I will revert tracks to inital 1.0, i still keep v1.0 crp files.
inFeRiS 6 Jan, 2018 @ 7:49am 
i can't load my map anymore with this mod. Loading screen mod gives me the following errors:
"1250956459.pillar_Data
You have 1250956459 but it does not contain pillar_Data. Name probably changed by the author"

The same for the assets:
1250957412.Train Track Elevated1
1251031385.Funicular Station thr +6m_Data

In addition i get this "missing prop "errors that point to this mod:
"fn.pillar_2.fn.pillar_Data
Required in: 1250957412.Train Track Bridge0
1250957412.Train Track Elevated0
Workshop asset requires private content, seems like asset bug"

Have you changed the prop names? BTW. i resubsribed to all the parts of this mod and also checked if everything is loaded within the content manager.
REV0  [author] 6 Jan, 2018 @ 7:15am 
These are props that game save within tracks. Sometimes they are deacrivated by content manager, check if it is the case.
AaronSadlerUK 6 Jan, 2018 @ 6:48am 
Assets that were not found:

fn.pillar_2.fn.pillar_Data
fn.prop.metal.fn.prop.metal_Data
fn.prop.sleepers.fn.prop.sleeper_Data
funi-pillar-prop.funi-pillar-prop_Data