Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Snail's Pace Slurpee (The Mod)
   
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File Size
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60.965 MB
24 Dec, 2017 @ 6:45pm
28 Jan, 2018 @ 1:36pm
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Snail's Pace Slurpee (The Mod)

Description
This mod adds the custom perk, Snail's Pace Slurpee, to all Treyarch maps (minus Nacht Der Untoten). The perk machine should appear in a location in the map, Snail's Pace should be in the wunderfizz, and Snail's Pace should appear when using a perkaholic.

NOTE: Currently, this mod does not work with SOE, Revelations, and presumably Origins (I don't own Chronicles). This is due to their unique power system, though let me know if any other maps don't work. I am working on this fix, but I wanted to release this mod before Christmas.

What is Snail's Pace?

Snail's Pace Slurpee will slow down any zombie's movement by 38% when it enters within a radius of a player who has it. When the zombie reaches another smaller, inner radius, or if it gets too far away from the player, it is sped back up

Snail's Pace is available to the public, and if you want it in your custom map, check it out here: http://aviacreations.com/modme/index.php?view=topic&tid=1295

This mod has the capability of working with any custom map, as well as the default Treyarch maps. If there is a custom map on the workshop that you like (that doesn't have Snail's Pace), you can make it so this mod add Snail's Pace to that map as well! Use this mod: http://steamproxy.net/sharedfiles/filedetails/?id=1242946241

Credits
- Abnormal202
- HarryBo21
- NSZ

My maps (They Include Snail's Pace)
- Frostbite - http://steamproxy.net/sharedfiles/filedetails/?id=1190597493
- Sandstorm - http://steamproxy.net/sharedfiles/filedetails/?id=891509353
12 Comments
Lurkiel 31 Aug, 2023 @ 6:05pm 
this jingle slaps can you release it on spotify so i can listen on repeat
JeffNotGeoff 27 Feb, 2020 @ 4:24pm 
The jingle just sounds like a jingle that would play when you game over
Abnormal202  [author] 19 Jul, 2018 @ 4:33pm 
@Ezzocorbi this conversation should probably be on the Modme page for it. First make sure you have the latest version of it (v2.24). There shouldn't be anything in the model_export folder anymore because the model is just the speed cola model, which is already in the game so no need to add it to the download. Also radiant can be funny sometimes with prefabs and spawn them really far away from where you clicked on the ground. Try zooming out in the 2d top view to see if the machine really is there, but far away.
Ezzocorbi 19 Jul, 2018 @ 3:06pm 
Hello, I'm having an issue when I try to install the mod in a custom map:
When I drag the prefab in the map the perk machine doesn't appear at all. Also in the folder that I downloaded from ModMe the model_export folder is missing.
So is there a way to fix this? Thanks in advance!
Abnormal202  [author] 3 Jan, 2018 @ 12:58pm 
@Exℓιℓ56 Well I don't know if it'll help much but:
Outer radius: 110
Inner radius: 70
These are given in radiant units. A standard player is 72 units tall if that helps you get an idea of how large a unit is.

Keep in mind the distance of 40 units between the two has to be small because the slowing effect makes them spend extra time in between the radii, much more than it would take for a zombie just to walk 40 units.
laundry 31 Dec, 2017 @ 8:44pm 
imo this should become a real perk in the future
ImBulletm9 30 Dec, 2017 @ 4:58pm 
This would be very useful on The Giant catwalk strat if you could level up with this mod :(
Mandrew 30 Dec, 2017 @ 10:37am 
Cool
XenoMatter 30 Dec, 2017 @ 9:22am 
i love it, but It cinda makes training weird tho.:steamhappy:
Zeus 27 Dec, 2017 @ 6:10pm 
@Abnormal202 that is dope thanks!