Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wanted to give more depth to the characters. Mako in particular I feel deserved his own story arc, being such a major character in the Sega version. I wanted to show how he ended up in the position he is in when you encounter him.
I feel like being able to see the world from multiple points of view helps to make the game more engaging and paints a bigger picture of the story overall.
I really wanted to make a true Shadowrun experience. Something that could be canon. I also wanted something fun. When I was making this, I tried to write it up in the style of a 1980's/1990's action movie. But my main goal overall was to make it a true sequel to the SNES game and a true prequel to the Genesis version. To make the Shadowrun 2 Drake promised Jake at the end of the SNES version, and to set off Joshua's shadowrunning career in the Sega version.
When you finish, tell me if I was able to capture that essence.
Thanks for checking it out. When you're done, tell me what you think.
There are also some Easter Eggs you may have missed in act 7-1 (My ode to the masterpiece that is Tommy Wiseau's "The Room") and also in the Jumphouse there is some hidden 4th wall breaking dialog.
Thanks for playing it all the way through. I really appreciate your feedback.
Got all four endings, and explored nearly all the paths: I just need to try two of the three possible run of Act III (Fuchi and Claudia murder) and double check widow's chase.
I am compiling a (brief, lucky you! :D ) txt with bugs/oversight, I'll open a new discussione asap, possibly tomorrow. All in all the UGC is very solid.
Liked the canonic endings, in particular the "Stoic" one, a little less the "frag you" one, but it's a matter of personal taste I think.
As far as some of the issues you had, I'm trying to recreate them to fix them. The Act 9 issue with Ransom has plagued me since I started that act. Sometimes it's works fine, other times it breaks.
As far as the Tabatha/Michael thing goes, It's cliche, but being that in the Sega game they're lovers, I wanted to create that relationship and maybe add a little weight to the ending.
As far as the other thing the gold key, it's one of several Easter Eggs I hid in the game. It's used to open a hidden door in the Church of the Old Faith. Most levels have an Easter Egg or two hidden in them. Act X has a ton. If you want to unlock the secret ending,