Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All modeling and naming is from @Warfaremachine
Warfare is from Argentina so another language almost certainly at play.
Additionally you can get a direct version of the model from Warfare's Deviantart page.
Don't worry I'm using it for pac3 (hosting it from my own domain) and Obviously I'll credit or @Warfaremachine when asked where I got the playermodel (except for the custom animations/edits to the QC that I made),
Now all I've added so far is make jackopose (single frame static sequence) and currently turning Alilkira into a Freaking beyblade ( with arm blades THAT long how could I not ?!! )
Lastly don't mean to be rude but some of the material names I don't understand, Is Cabeza and dientes a foreign term, or a naming scheme? I wanna learn from source modders like you?