Tabletop Simulator

Tabletop Simulator

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Alchemy
   
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Number of Players: 2, 3, 4
Assets: Scripting
Tags: 4+
File Size
Posted
315.408 KB
19 Dec, 2017 @ 9:55am
1 Change Note ( view )

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Alchemy

Description
This is a work in progress!

Brew potions and gain gems to become the best Alchemist!

Instructions on how to play are in the Notebook. This is my first upload so if you have questions,
critiques, ideas, or if I've left something out let me know please.

Have fun and let me know what you think.
9 Comments
Aina Dagurmawth 10 Apr, 2018 @ 7:06pm 
I ran a quick game of Alchemy, and I managed to win in a single turn. This is thanks to a good draw in the item shop and the potions available...while at the same time there was a second player at the table very close to victory. 15 Gems is definately for a very short game.
Grumpledorf  [author] 23 Dec, 2017 @ 10:50am 
I'll try to make it more clear though, either in the cards or the rules.
Grumpledorf  [author] 23 Dec, 2017 @ 10:49am 
Beesafree, some effects of potions/items are permanent. I think I mentioned in the rules that such cards stay on the table near whatever they're affecting until they either resolve or are discarded.
DScalibur 23 Dec, 2017 @ 8:43am 
thanks.
Beesafree 23 Dec, 2017 @ 3:49am 
Cards are beautiful, a lot of the cards are strange, like the "increase your max hand size by 3" potion, is it permanent? a lof of cards have this issue
Unreal Ed 20 Dec, 2017 @ 7:25am 
Yea, essentially. Maybe tied to a flat object so we can import it into our mods
Woa 20 Dec, 2017 @ 1:13am 
This looks really well made, I'm gonna look into it ^-^
Grumpledorf  [author] 19 Dec, 2017 @ 10:54pm 
Not sure, by mod do you mean a table that just has the stacky card thing? Cause I can do that.
Unreal Ed 19 Dec, 2017 @ 7:33pm 
I really like how the cards are presented in that arc! Any chance you can make that its own mod in a script?