STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Phoenix Rising v2.0
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File Size
Posted
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3.284 GB
18 Dec, 2017 @ 11:56am
11 Jan @ 4:45pm
172 Change Notes ( view )
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Phoenix Rising v2.0

Description
Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that allows you to research and upgrade new units individually. Phoenix Rising is set in the Legends universe, during the Galactic Civil War.

***LAUNCH NUMBER***: 1235783994

- Play the Galactic Civil War your way from 18BBY with the full range of tech in the sandbox campaigns.
- Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe, in the Operation Skyhook campaign.
- Capture or defend Coruscant in the Road to Coruscant.
- Defeat Thrawn's attempts to reassert the Empire or fight with him to eradicate the New Republic in the Thrawn Campaign.
- Unite the warring Imperials or liberate the galaxy in Imperial Mutiny.

- Play the Galactic Civil War your way in the 18 BBY sandbox campaigns with the Rebels, Empire or CSA
- 50+ buildable land units, 85+ buildable space units, with 4+ upgrades each
- 160+ heroes, many with upgrades
- Countless Independent and special starting forces units, some buildable in unique locations
- Research technology from the end of the Clone Wars through to the Yuuzahn Vong War.

Short summary of changes:

- Sweeping optimization improvements, including a "light" campaign for those having performance problems.
- Rewritten galactic conquests
- Rewritten AI to be more intelligent and challenging
- All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
- Complete overhaul of planet locations, bonuses, and abilities
- Over 50 new ground maps for v2.0, many new space maps
- Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
- Space skirmish has been completely rebalanced to be more of a competitive experience

- New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2.
- New space units and ground vehicles
- Improved weather system and atmospheric effects
- New hero system


For a full changelog, visit www.eawpr.net.

Installation:

Subscribe to the mod! That should be all you need.
Recommended: install onto an SSD and use a CPU with good single-core performance for best results.

Troubleshooting:

Even though the mod has been optimized, it may still take some time to load.

If you are having problems getting the mod to display in the game mod window, use this guide http://steamproxy.net/workshop/filedetails/discussion/1125571106/1474221865191996535/ except using the number 1235783994 for this mod where the guide mentions a mod number.
Popular Discussions View All (27)
276
3 Apr @ 12:07pm
PINNED: Bug Reports
evilbobthebob
50
11 Jan, 2023 @ 12:59am
Suggestions
evilbobthebob
18
5 Jun, 2022 @ 10:22pm
Very laggy galaxy map
Spunky
1,054 Comments
GamingWeasleYT 25 Jun @ 1:08pm 
It lags a lot. might need to be updated to remove lag entirely.
originalshaggsta 18 Jun @ 9:49am 
fixed it. was running compatibility mode for windows 7. undid that and seems ok now.
originalshaggsta 18 Jun @ 1:42am 
love the mod ... used to lag on galaxy map. core worlds were playable. now the space battles almost freeze, maybe 15 frames a minute. isn't using any graphics or processor power. hope i figure it out as this mod is only reason i play this game. thank you for all your work on this mod.
Wang Chi 8 Jun @ 3:43pm 
@MostDangerousDan wait untill you see thrawns revenge
Uinxguy 31 May @ 11:35pm 
Additional note is that it does drop when the enemy is retreating, i suspect as they likely stop targeting
Uinxguy 31 May @ 11:23pm 
With regards to the targeting slowdown, I find fighters are the worst offender and that the severity of the slowdown appears to be worse the larger the target is. Capital ships and the main station have the most slowdown
MostDangerousDan 26 May @ 12:57pm 
Can you create something like this for AotR? AotR has so much potential, but it is lacking a few things
tsirkinss 25 May @ 1:30am 
Mod not installing
Respin 19 May @ 2:48am 
@evilbobthebob, if you need a game file that produces the slowdown in tactical combat, I can send you one if you'd like.
TheRomanRuler 22 Apr @ 4:39am 
People who can run this smoothly are not necessarily lying, they just got CPU/GPU that works with old game like this. Remember that game can't take advantage of new CPUs, and all the extra cores go to waste, they just are not used, and so new CPU may even perform worse than old one.