RimWorld
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[KV] Infinite Storage
   
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Mod, 1.0, 1.1, 1.2, 1.3
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更新日
515.017 KB
2017年12月16日 16時13分
2021年10月26日 18時04分
76 項目の変更履歴 ( 表示 )

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[KV] Infinite Storage

解説
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2932669764

Got energy?
Need storage space?
Infinite Storage is right for you!

Infinite Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 100 Metallic + 4 components
-Research: Multi Analyzer & Infinite Storage
-Stores: Everything except food
-Power: 1 W per stored kg - this can be adjusted in Options->Mod Settings->Infinite Storage

Textile Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Textiles

Body Part Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Body Parts & Medicines

Silver Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Silver

Safe for existing saves. For those using Body Part and/or Textile Storage see the instructions below for how to do it.

Infinite Storage requires energy to compress and make available the stored items. The amount of energy required increases linearly as the weight stored increases. If Infinite Storage is not powered, nothing can be added or removed from it. For that reason it may not be a bad idea to keep some extra components, steel, and wood in an out-of-the-way stockpile.

I have decided that Infinite Storage will not break down - in case all components are stored within as that would suck.

There are two 'specialty' storage units: Body Parts and Textiles. These units are capable of storing Body Parts & Medicine and Leather/Wool without energy.

Other Storage Type Mods:
-Weapon Storage
-Apparel Storage (Change Dresser)

Supports:
-Save Storage & Outfit Settings
-Expanded Prosthetics and Organ Engineering (EPOE)
-A Dog Said
-Fast regen
-While You're Up - The option "Optimize hauling to construction" will need to be disabled.
This mod should support/hold all items added by other mods.
- Common Sense - Disable the option for pawns to haul all the materials to craft

Unsupported:
-Architect Sense - When trying to build with stored stuff it'll say no materials were found
-Industrial Rollers - Pullers will not be able to remove items
-Smart Medicine - Prevents doctors from getting medicine out of storage before tending to wounds. Operations will work correctly
- Best Mix

Troubleshooting:
- Common Sense mod - disable the third checkbox under “Opportunistic Jobs” (the one about hauling ingredients for a bill to stockpile).

Ludeon Post[ludeon.com]

Direct Download[github.com]

Github[github.com]

Translators:
Vaniat - Chinese
Чей-то друг - Russian

Like my mods? Consider supporting me!
[ko-fi.com]
人気スレッド 全て表示 (2)
1
2021年10月13日 21時32分
Just a quick question
Hollow Void
0
2021年10月31日 7時20分
SOS2
Riael
572 件のコメント
pgames-food 2023年2月12日 20時01分 
yay :)
Mlie 2023年2月12日 14時21分 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2932669764
Hope it helps anyone!
pgames-food 2023年1月14日 21時17分 
thanks kiame for the mods youve made :)
Nightmare 2023年1月14日 9時49分 
this mod REALLY needs to be kept updated this mod is SOOOO!!! useful for people who like to start a new game and choose a spot then renovate the map as you just turn unlimited power on and bam now you can place a limitless storage chest and store everything inside whail you build or if you just like hoarding stuff that works also and the box works great with another mod named misc robots without this mod storeing things is SO annoying
bascott83 2022年11月25日 23時19分 
someone please make a updated version!
Gameknight_900 2022年10月28日 14時04分 
This could honestly really help if it were updated to 1.4
Kiame Vivacity  [作成者] 2022年10月7日 13時15分 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Newheart 2022年7月19日 13時27分 
This is a great mod for vanilla, however if you add tons of mods like myself problems occur with not accepting all the new mats. I ended up using LWM's Deep Storage exclusively, which you can use Mod Settings to just edit the storage's to be near infinite. Again, good work but just too many problems for heavily modded games.
charger361m 2022年6月14日 2時20分 
How do caravans work with this mod everytime i load one up all the stuff ends up back in storage.
I have commitment mode on so no auto save causing it.
[NC]Harry Körner Balance Toast 2022年5月14日 1時46分 
I think I found the issue
Misc. Robots++ ignore taking stuff from the storage to blueprint
but they do fill it, so my pawns take stuff out, while the robots put it straight back in :c
any idea why this could be?