Arma 3
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THA_Sharks
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
191.574 MB
14 Dec, 2017 @ 3:19am
31 Jul, 2023 @ 4:38am
12 Change Notes ( view )

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THA_Sharks

Description
Hello Arma community,
here an update of THA_Sharks.
It is possible to use this in multiplayer but will give some issues, such as animations that wil not see on client side, i dont have the knowledge to fix this
so any ideas or examples would be appriciated.

Included in this mod folder are the following species:

Great White Shark
Hammerhead shark
Whale shark
Manta Ray
Megaladon
MakoShark
Some tropical fishes and dive equipment

Most bugs are gone but keep me informed.

Enjoy!

Greetings B@Co
The knowing bugs are:
The camera culling problem, when you look away from the shark it pops to early out of view.
Turning animations don't work.
Sharks don't collide with themselves.
The sharkcage is not completly save sometimes the shark gets you from inside the cage.
Woundtexures don't appear when reached 50% health stage.

Where to find the content of this mod inside Arma3:
go inside the 3D editor place a diver and go to
probs/animals/aquatic there you will find the sharks
and the sharkcage under probs and type sharkcage in the searchbox and it will appear.

I want to thank the following people who make this mod possible:

The many community members for there support and kept me going.
badbenson for his sharing of knowledge.
FAT69 for soundFx, video pr, years of research and support and sharing frustration ;)
Feint for his scripts and info.
ineptaphid for support and pr.
Njitt for research and support.

And of course the people of BIS for there development of this great game.

Enjoy!

B@Co

ps bikey now included.
Popular Discussions View All (1)
0
2
9 Oct, 2020 @ 6:18am
Easy Spawning Script for Single & Multiplayer
Shy
126 Comments
Duck's 12 Jul @ 7:09pm 
Hopefully this will get updated. I really like this mod.
ChipityChap 28 Mar @ 8:00pm 
Nice mod could add the bull shark, tigershark and lemon shark
B@Co  [author] 28 Mar @ 5:11pm 
@«¬Omnicron¬« Hello mate, its bin a while that i bin working on this mod. Atm i/m working on a DayZ map "Texel" the big holiday isle in the Netherlands. So i have to dive in again to see if i can fix this bug, @Jace if i can make some time to look into it i will have a look also to the Manta ray. And thx for the compliments. So dont expect a new update right away.
«¬Omnicron¬« 27 Mar @ 4:50pm 
I noticed a bug when using the normal sized great whites, their mouths stay open and their tails do not animate. The Megaladon is working as it should. Not sure if this has been addressed yet. Awesome mod btw
Jace 26 Oct, 2023 @ 10:01pm 
Hey @B@Co, first off, love the mod! It's fantastic for an underwater operation I'm running this weekend, and adds a whole layer of immersion and scary factor to being underwater which is exactly what I'm going for.

Unfortunately when I loaded the mod into dedicated multiplayer it throws an error, and all the sharks swim away in a straight line, leaving the sort of areas I've placed them in. This works fine in singleplayer but the second I put it on dedicated multiplayer server it crashed out and caused the problem.
Specifically I saw this error when I first placed the Manta ray.

The error I got was:
Config: 'transitionsInterpolated' array does not have 3 entries.

If you have any ideas on how to work around this it would be much appreciated! If not that's all good!
B@Co  [author] 28 Jul, 2023 @ 5:06am 
I did the correction on the Mako big, in Objectbuilder everything looked ok. So i uploaded the new version. But testing it in game there is still a glitch in the tail swim fast animation. So i shall have a look again to fix it. Ty Shy :)
Shy 27 Jul, 2023 @ 7:06pm 
no other mod scares me more than this one... I fear the deep now
B@Co  [author] 26 Jul, 2023 @ 12:37pm 
Thx for your feedback Captaen Fearghus of Appalachia i did some corrections
Captaen Fearghus of Appalachia 25 Jul, 2023 @ 4:54pm 
LOVE the mod, truly, like it's made for me. Two points, though. First, a glitch with the "Big" Mako: When she speeds up she reverts to normal size. Second is a recommendation: I think the Sharks shouldn't take so much to kill.
Avibird 10 May, 2023 @ 6:03am 
@bco thank you brother.