Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
* Removed plants from pots
* Hotfix of front vulnerability, should be better now - slightly less break power
Fix: One of the backlights needed to be relinked with the hangar
Add: More fuel tanks, partly as decoration placed as well
* All hull is now Combat steel (best there is)
* All outter windows are improved
* More labels for all those cargo boxes
* Lights on the roof, upon apporach / standing there
* 5 Parking zones for SV on the roof now
* More tanks, 40 now
* Better stopping (more backwards thrusters)
* Actually labeled several boxes within the device-list
Named some chests and added them to the '_Access_' group for quick access from the bridge.
* 2 Entries, left and right.
* 1 Drill + 2 Harvest boxes
* 2 Rocket Turrets
* +1 Cannon turret (max 6 now)
* Reworked sensors
* Escape (now!) from high gravity, tested on custom 2.7G planet (toggle for power safe!)
* Extra power safe (and RCS disable bug hotfix)
* More cargo boxes, + few labels
* More auto power safe when not in base (ligts, leds)