Total War: WARHAMMER II

Total War: WARHAMMER II

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Unit Formations
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Tags: mod, Battle
File Size
Posted
Updated
739.495 KB
11 Dec, 2017 @ 5:30am
24 May, 2020 @ 10:36am
8 Change Notes ( view )

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Unit Formations

Description
Updated for Tomb Kings


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Ever wondered why there were no formations available for any units, despite most races being disciplined well enough to use advanced tactics and thus formations?

Now you are able to give most units the order to get into formations of your choice and as you would expect, they also get a bit better in combat by doing so!



Formation Availability
These formations are a fully optional extra bit of micromanagement that gives you useful bonuses if you utilize them, but if you activate this mod and choose to not use them yourself, most AI factions will use some of them against you to provide more of a challenge.

What formations are available to you depends on the race you play as well as the individual unit, so for example most of the main Empire and Dwarf units are capable of several formations each, while Vampires have fewer and only available for their more advanced minions and most Orcs are only capable of getting into one very basic formation.

For most core game units to be able to use formations, you will require at least medium unit size in your graphics settings. If the unit is very small by default or lost many men, certain formations may be not possible until you increase the unit size or the unit has recovered. All my tests whether units are capable of supporting a formation at all are done based on fresh units and Ultra unit size.


You should also check out my other mods:
Crynsos' Faction Unlocker+
Fast Units - Fast Armies
Instant Quest Battles
Instant Quest Items
Karak Eight Peaks at Campaign Start
Norsca Expanded - Unit Roster Expansion




Detailed Mod Information
There are 10 base formations, some of which have slightly different bonuses if a unit uses a shield. Regiments of Renown can use all of the formations that their base unit can use.

Currently, the bonuses applied to all units using the same type of formation are equal across races. I'm looking into refining this further to potentially give each race some more unique bonuses.

Details about each formation can be found in the discussion thread below.


Supported Unit Mods
? Cataph's Kraka Drak: The Norse Dwarfs (05.12.2017)
? Cataph's The Southern Realms (05.12.2017)
? Expanded Roster - Dark Elves (05.12.2017)
? Glory Mod: Beastmen (05.12.2017)
? Glory Mod: Bretonnia (05.12.2017)
? Glory Mod: Dwarfs (05.12.2017)
? Glory Mod: Empire (05.12.2017)
? Glory Mod: High Elves (05.12.2017)
? Glory Mod: Vampire Counts (05.12.2017)
? Glory Mod: Wood Elves (05.12.2017)
? Willemsen's: High Elves Expanded (05.12.2017)
? Willemsen's: Knights of the Empire (05.12.2017)
? Radious (05.12.2017)
? Sons of Grimnir (05.12.2017)
? Steel Faith (05.12.2017)


If you have suggestions for more mods that I should support, link them as a comment.
These are the dates when I last checked a mod for updated units. If more units were added to one of these mods that I need to add support for, please make a comment about it.



Credits
Thanks to Der Spaten for helping me with updating this mod in various ways!


Compatibility & Known Issues
This mod should be compatible with all other mods.

These formations are not actually made for Warhammer (they are leftovers from Rome II or Attila) and thus are not optimized at all for it, so some bugs entirely expected. More than half of the existing Rome II formations either did nothing or were broken and causing crashes, so these are the ones that still work mostly as intended.

? Ring of Steel WILL CRASH THE GAME if you use it in an insufficiently spaced area, such as tight city alleys, near houses, rocks, trees or other impassable objects - so only use it on open plains.
? The outermost models of units that use the Iron Guard / Wall of Bone formation will go into a "T-form" when idle, which looks weird but is just a visual bug - they become normal when under attack.
? Do not remove this mod mid-campaign, it will most likely crash save games that were played with it.



Want to support my mods? Consider donating via Patreon / PayPal! (thecrynsos@gmail.com)
Cataph and myself now also host a Discord server for our community and all modders!
[www.patreon.com][discord.gg][www.paypal.com]
Popular Discussions View All (4)
14
11 May, 2020 @ 4:16am
I fixed the wood elf bug
Kruniac Zio
3
19 Nov, 2019 @ 1:47pm
[Bug/mistake]: Some formations on dwarven units say "can use if: Undead" or the stance makes the unit Undead
Killbeam
0
26 May, 2020 @ 3:39am
Will formations be added for Tor Yvesse new units?
Reanimator
714 Comments
Jon 25 Jun @ 12:52pm 
There is an updated version of this called Unit Formations 2024 and its a stadalone. And yes it should be SFO compatible, cheers!
Layth36 22 May @ 8:58pm 
Just a headsup to anyone who's still using this mod, it still works but if you find anything broken it could be because there's 1 outdated data table in the mod, if you have basic knowledge with RPFM you can easily fix it.
InfoManiac 7 Jan @ 4:16am 
this mod still functions.
InfoManiac 7 Jan @ 4:16am 
@spartan iron guard is one stance. you use it before activating the stance that requires it.
BladeMaster 13 Oct, 2023 @ 10:52am 
Please update for 3 this a good one...
ayy up
Shineblind 24 Sep, 2023 @ 7:40pm 
is it working?
NaZar 31 Jul, 2023 @ 6:25am 
update for Total War: Warhammer III please
*NFN* Braktologisk institutt 18 Jul, 2023 @ 1:15am 
Hey, has anyone tried this mod for the latest WH2-patch?

Also, is it compatible with this mod? https://steamproxy.net/sharedfiles/filedetails/?id=2429622229 (I want to load that first, so that the Empire receive the abilities from that mod, while the other factions use abilities from this mod)
NaZar 21 Apr, 2023 @ 4:30am 
update for Total War: Warhammer III
X2
Trains6824 25 Mar, 2023 @ 6:32pm 
@Crynsos @Richitiger Klappspaten Hello, im having difficulties playing the Yvesse currently, using Loathern Sea Guard [with shields] currently and if you put them in formation it crashes the game in battle. not sure about other units yet, but will keep playing and maybe find out. regards.