Total War: WARHAMMER II

Total War: WARHAMMER II

311 ratings
Survival Campaign - SFO! v1.0
4
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
1.030 MB
10 Dec, 2017 @ 3:38pm
29 Dec, 2021 @ 3:33pm
18 Change Notes ( view )

Subscribe to download
Survival Campaign - SFO! v1.0

Description
Hello,

This mod is an early version of my others projects, now brought to SFO! Skaven, Vampires, Beastmen, Orcs and Chaos got large increases in numbers, especially weak units. This means that AI of those factions will not spam more armies but each army will be a bigger threat.

Certain units got large increase in number (350 strong Skavenslave units) at the cost of small HP reduction (so they are easy to kill but still stronger than before due to numbers) while other got either HP buffs, stats buffs or small unit size increase.

It should not be uncommon to face 4-6 thousend enemies in single army! Hopefully this will lead to some epic battles!


Good luck and happy slaughter!


DISCLAIMER - This mod is meant to be only used by AI forces! Player using metnioned factions with this mod will have too easy time but I won't judge.

This mod includes:
Fear the Chaos Tide!
Fear the Green Tide!
Fear the Undead Tide!
Fear the Beastmen Tide!
Fear the Vermin Tide!
Fear the Norsca Tide!


Compatiblity:
-Grapical mods
-Steel Faith overhaul

Incompatible with:
-Other campaign/unit mods due to totally different stat scale.







??STAY AWHILE AND READ??

SFO Mod Team got large community with more than 4.000 people on public discord and 400.000 subscribers on its mods! All of this thanks to our dedicated fans that help make this mod every day with advices, feedback and positive energy! Join us and lets share this passion together!

[discord.gg]
535 Comments
E Rhyno 10 Jun @ 10:38am 
Cant seem to get the game to load with this mod activated?
madpoet 5 Aug, 2023 @ 3:40pm 
Haven't played it without this mod in forever
Virthuss (法國人在台灣) 9 Feb, 2023 @ 9:24am 
Also, would it be possible to start the tide after some turns ? The early game is near impossible in VH/VH
Virthuss (法國人在台灣) 9 Feb, 2023 @ 4:47am 
Love the idea of a survival campaign. Will the mod be updated ? Also, is there a changelog somewhere to see a more detailed list of change provided by the mod, especially for the unit numbers ?
Thanks
Thornkill 30 Jul, 2022 @ 1:53pm 
Ok ty bud, I'll give that a shot, and thanks for all your hard work in the modding community :)
kam2150  [author] 30 Jul, 2022 @ 1:51pm 
Yes, whatever is above in load order, will overwrite entries from mods below.
Thornkill 30 Jul, 2022 @ 1:24pm 
@kam2150
Thanks for the quick response brother...
I'm using the default mod manager with the CA launcher, so let me absolutely be certain I understand what you're saying:
I have SFO Grimhammer at load order #20
I have your survival mod at load order #39

if I understand you correctly, you're saying survival mod needs to be #19?
kam2150  [author] 30 Jul, 2022 @ 12:30pm 
You have wrong load order, all submods need to be above main mod as mods are loaded from the top. If you had it below SFO, it simply did not work.
Thornkill 30 Jul, 2022 @ 12:12pm 
So I don't know for sure, but it feels like the autoresolve is off for the factions effected by this mod... Am I imagining things? I have the survival mod after SFO (it loads last, which means it's a higher number in load order, I believe that's how it works)

Just keep seeing stacks lose fights I previously thought they would win. Vampire Counts got wiped out super quick, order factions are thriving
Mosley was right 15 Jun, 2022 @ 6:17am 
This is great! It really helps bring about the stupidly-sheer scale of Warhammer battles as depicted in the lore.