Cities: Skylines

Cities: Skylines

615 ratings
Cobblestone Pedestrian/Shared Street
   
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Assets: Road
File Size
Posted
7.075 MB
3 Dec, 2017 @ 11:36pm
1 Change Note ( view )

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Cobblestone Pedestrian/Shared Street

In 1 collection by Urbanist
Urbanist's Street Designs
40 items
Description
UPDATE: Recommended to use Swanky Street by MrMiyagi instead https://steamproxy.net/sharedfiles/filedetails/?id=1752701943 It works properly

Inspired by the Via Dante pedestrian street in Milan, Italy, this elegant cobblestone pedestrian / shared street is perfect for pedestrianizing your city's streets. Complements my existing cobblestone wavy and straight small roads linked in the collection above. No mods other than Modern Lighting Pack were used in the screenshots - no custom LUTs, map themes, buildings, or props. What you see is what you get - just click the road upgrade tool and you will have exactly the same thing.

How It Works
By default, both vehicles and pedestrians will use the road. Vehicles will use the cobblestone portion in the middle while pedestrians will use the entire width of the road. Pedestrians will automatically swerve to avoid vehicles. As the speed limit is very low at 10 km/h, most vehicles other than service vehicles will use alternative roads.
If you want to disallow vehicles, use Traffic Manager: President Edition by LinuxFan
You can use it as a pedestrian street or shared street by modifying restrictions.

Features
  • No manual placement of props and decals! - 6.7 MB custom model and textures
  • Cobblestone road texture
  • Pavement tile texture - 50% transparent overlaid on top of your map theme pavement texture
  • Uses Triple Lamp Post and lighted bollards from Modern Lighting Pack by GCVos
  • Benches, trash cans and other street props randomly appear
  • Bollards appear when joining to another type of road
  • Cobblestone junction/intersection when joining same type of road
  • Ground level only - use other roads for elevated, bridge, slope and tunnel
  • RHD and LHD supported
  • 16m (2 tiles) wide right-of-way, 2x 8m pedestrian lane, 2x 4m vehicle lane, no parking
  • Speed limit 10 km/h
  • Costs $60/cell, upkeep $0.48/week/cell
  • Bus stop support (sign only, no bus bay)
  • Found under small roads, look for icon as shown in preview image

Known Issues
  • If you use Network Skins to change the lamp posts, the bollards will also change to your selected lamp post. If you must change to another lamp post, fix this problem by changing to another bollard prop of your choice in the road editor.
  • Warped cobblestone texture at junctions/intersections. I can fix this by using the game default pavement or road texture for the node model, but I thought using cobblestone was better and it looked acceptable enough so I stuck with it.
  • Wrong node model (used for junctions/intersections) when joining to highway roads. This cannot be fixed. In order to have different node and transition models, I had to choose a base category of roads to start from. Because I think it is highly unlikely that anyone will join this pedestrian street to a highway, I chose the highway category. Therefore the transition model will be used when joining to all other types of roads except for highways, and the node model will be used when joining to its own type and highway roads.

Want More?
Leave a comment below on what kind of pedestrian street you would like me to try making.

I continue making roads because I enjoy the work, and I don't expect anything in return.
If you like my work and want to support me, I would very much appreciate if you would consider making a small donation at PayPal[paypal.me]
♥♥♥

Cobblestone Pedestrian/Shared Street by Urbanist
65 Comments
Sandwich756 3 Jun, 2023 @ 4:26am 
Please update it so that the light poles show up
xxxx 29 Sep, 2022 @ 9:08am 
Basically what is plaza and promenads doing now?
Mirzgoat 17 Sep, 2022 @ 6:44am 
Hey Urbanist since the Plaza and Promenade are here,will you able to port this asset soon?
Alexandrus 2 Jun, 2021 @ 11:29am 
I love this pedestrian path because it's two lane. But tt could be much more better if there was another version with vanilla lights. For the ones that don't want to fill their not so strong computer with many assets they later won't use, or a mod to put lights over the road. But again, it's good and I wish more creators made roads of this kind.
Aziz 6 Nov, 2020 @ 11:16pm 
Maybe someone asked you this question before but I couldn't find an answer
You have a building on the pedestrian path in the mod pictures, is it possible to do that with this road or did you use a mod or something?

Thank you
Urbanist  [author] 15 Jul, 2019 @ 7:22pm 
UPDATE: Recommended to use Swanky Street by MrMiyagi instead https://steamproxy.net/sharedfiles/filedetails/?id=1752701943 It works properly
Urbanist  [author] 15 Jul, 2019 @ 7:21pm 
@Failer Tram tracks are 0.3m below surface level, so they won't look good with this street
Tequila Sunset 23 Jun, 2019 @ 11:25am 
for some reason lamps don't work, they are there, but there is no light
olepederhagen 29 Mar, 2019 @ 5:39am 
I get lamp posts as bollards when this street connects to a street of a different type. Is that one of the problems you're fixing? Running this through my old town, and there are lamps in every intersection with the two lane plain streets.
Difool 7 Mar, 2019 @ 2:03am 
This is the most interesting and practical road in your collection. With grass on the sides it could be pretty. Long live the cities without a car. Thank you for sharing !