Tabletop Simulator

Tabletop Simulator

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Modular Ruins (Now with Grid-snapping)
   
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Game Category: Strategy Games
File Size
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18.328 KB
1 Dec, 2017 @ 7:11pm
23 Jan, 2018 @ 11:22am
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Modular Ruins (Now with Grid-snapping)

In 1 collection by Lithium°
Warhammer 40K: Modular Terrain
2 items
Description
Some basic modular walls and simple bases, with model-friendly collision detection.
The next addition will have more variants on the walls, and larger sized bases.

The ruin peices are compatible with the grid snapping, and the settings are in the screenshot.

11 Comments
Lithium°  [author] 12 May, 2018 @ 2:08pm 
I'm sorry to report that I won't be continuing the Modular Ruins, at least not like this. I would prefer to make more stable single-pieces, with maybe some possible smaller peices that can be added in to change the look.
Lithium°  [author] 7 Mar, 2018 @ 3:25pm 
I do have plans, I'm just REALLY LAZY and distracted with other things. My plans are to have all the shape-files completed, then release packs with the different texture themes (snow, desert, jungle, etc).
DonnieLove 7 Mar, 2018 @ 10:17am 
I really like this concept, especially the way you chose to use difrfreent states for easy reversing. I've always had trouble getting my walls aligned just right in most mods, as they seldom worked well using grids. This certainly addressed that problem. My only request would be textures, which I'm guessing you already have plaanned with the 'more variants' part of your description. Keep up the good work!
Lithium°  [author] 29 Jan, 2018 @ 4:58pm 
Ah okay I see what you mean. Something like that would defnitely have to be exclusive per mod.

The way I plan to update these ruins with 2nd and 3rd floors, you should be able to pick up each floor as a group without issues.
XallZall 29 Jan, 2018 @ 7:22am 
Just an object really, check this video for an example:
https://www.youtube.com/watch?v=CoFMV7kHpFo
Go to 27:07 something like that.
Lithium°  [author] 28 Jan, 2018 @ 1:16pm 
You mean like an adjustable tool to stack your models on? It would only be do-able if it was exclusively for my mods, or it would be extremely primitive because of the way collision OBJ files work. I imagine that scripting would solve the issue, but I don't know the language.

Its a good idea, and I could look into having it be a feature of my terrain; I do intend to make platforms for 2nd and 3rd floors in the future.
XallZall 28 Jan, 2018 @ 9:50am 
Thank you for this upload CankleMonster
I have one sugguestion that could be of interest,
Imagine making a house or a tower, and say they are tall, maybe having 2 floors.
Now imagine we cut the house or tower into 2, vertically, so we have a top and bottom section,
and we can move the pieces about, so we could then place units in the bottom section, and place the top section above the bottom to lock them in, this could be very usefull for quickly placing units on different levels in a building.

Anything simple like a box with 4 walls, maybe having some windows and a door, possibly stairs, and then just simply copying these and placing it above each other.

And if the units are inside, you could probably pick up the entire floor and this would also pick up at the same time the units inside.

Combined with your grid snapping, this could be a really cool addition ^^
Lithium°  [author] 23 Jan, 2018 @ 7:19am 
I've made the ruins grid-snap compatible, so the next uploads will be peice variety with better textures.
Tyrant 26 Dec, 2017 @ 11:11am 
Good set, using for wargaming, awesome not having to fight the collision, would like to see more piece veriaty and abjustment of the foundation pieces to match each others root position, makes it awkard for snapping grids.
Cpt.Cato Sicarius 3 Dec, 2017 @ 11:56pm 
awesome job thanks