Killing Floor

Killing Floor

56 ratings
KF-AlienIsland
   
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Tags: Map
File Size
Posted
66.373 MB
1 Dec, 2017 @ 7:42am
1 Change Note ( view )

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KF-AlienIsland

Description

IMPORTANT: Due to workshop limit of 100MB, i had to upload an unrelated map of smaller size, DO NOT SUBSCRIBE, please download instead from external link.[www.dropbox.com]

This map is a mixed scene of AVP and Myst.


ATTENTION, THE NORMAL VERSION HAS ONLY 9 SPAWNS AT A SPAWN RATE OF 1.

THE V2 VERSION HAS 30 SPAWNS, WITH EACH SPAWN RESPAWN TIME REDUCED FROM 1.5 TO 0.2, AND A SPAWN RATE OF 0, IF YOU ARE NOT LOOKING FOR A CHALENDGE GO WITH THE NORMAL VERSION INSTEAD.


External links for .rom:

V1
https://www.dropbox.com/s/ugvout6kuj2mqgb/KF-AlienIsland.7z?dl=0

V2
https://www.dropbox.com/s/sp0gw8nq7eqn4m7/KF-AlienIslandV2.7z?dl=0

THIS MAP REQUIRES ANIMATION PACKAGE YOU CAN GET HERE.[www.dropbox.com]

Copy Shark.ukx to \Killing Floor\Animations and
Copy KF-AlienIsland.rom to \Killing Floor\Maps

Please report any bugs or glitches.

  • AVP/Myst mixed scene.
  • Sci-fi style map.
  • 2 Unique Traders.
  • Great environment and athmosphere.

Big Thanks to FROSTBYTE for his help in general.

Big Thanks to COWBOY FROM HELL for helping me test the map.


12 Comments
Ryder.J  [author] 20 Dec, 2017 @ 6:18am 
Yeah, that is what i meant, but you are right there is issues with lighthouse inside, they don't move or get stuck trying to exit or enter.I will try fix it somehow, if i can´t, i will just make lighthouse not playble.
SG 20 Dec, 2017 @ 6:10am 
Well I did a run on hard and one on beginner....haven't tried HOE yet, and both have the same result....but you might be right that on HOE the zeds will have more incentive to get to you then stay back and glitch in the spot...hahahaha

Mmmmmhmmmm....
Ryder.J  [author] 20 Dec, 2017 @ 6:04am 
Hey, thanks man.

Regarding the zeds, what difficulty are you playing in?

In HOE they are more agressive.Regarding lighthouse that is true, there are some issues there, i tried to fix it but the lighthouse is not geometry, it is a mesh so i can't adjust much of the pathing, i did create jumppads for them to jump to roof on lighthouse, but they dont travel inside the lighthouse itself well.Best camp spot to avoid issues in lighthouse is the bottom or the roof.Inside of it the zeds will bug.

I guess maybe i can make the lighthouse not playble to avoid this issue.
Need to test it further to see.
SG 20 Dec, 2017 @ 5:38am 
Other than those, the map looks good! ☺
SG 20 Dec, 2017 @ 5:37am 
I find that zed pathing is not very good, if you camp inside the light house for example, zeds don't come to you. And if you camp outside, zeds may get stuck inside the lighthouse unable to get to you until you find them out and kill them....

They also come stuck on the bridge and the area just south of the light house too.....
Laxfilet 10 Dec, 2017 @ 11:20am 
<3
SG 7 Dec, 2017 @ 5:04pm 
Nice to know there are still map authors interested in the old game! :steamhappy:
MDX 5 Dec, 2017 @ 4:05am 
best maps ever =)
TriniNoob 1 Dec, 2017 @ 11:14am 
Loved the AVP and predator movies :germancross:
Frostbite* 1 Dec, 2017 @ 8:48am 
interesting^^