RimWorld

RimWorld

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[XND] StoveTech
   
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File Size
Posted
Updated
1.358 MB
27 Nov, 2017 @ 6:51am
15 Feb, 2018 @ 6:56am
3 Change Notes ( view )

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[XND] StoveTech

Description
Direct download from GitHub[github.com].

Compatibility
Conflicts with Tribal Essentials - if you prefer this mod's approach to the stove unlocking process, load this after Tribal Essentials, otherwise don't include this in your load order.

If you're using this on an existing save game. you will probably need to research 'Stoves' if you want to expand your kitchen.

Overview
Always found it strange that your tribe could look ahead of its time and freely build fueled stoves right from the get-go? It never particularly bothered me, but to some that could be quite an immersion breaker. Well take a look at this!

StoveTech makes it so that if you're playing a tribal start colony, you're going to have to live with producing your food on a campfire for a while. However, if you're making a new Crashlanded, Rich Explorer or any other 'modern' colony, then they'll already have this technology researched.

In terms of impact on the game's difficulty, this does make the game slightly harder if you're playing as a tribe since you won't be able to build stoves right off the bat.

Credits
Marnador for their delicious RimWorld font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
8 Comments
LoggerC4 11 Jul, 2020 @ 3:02pm 
I've updated this mod for Rimworld 1.1 here https://steamproxy.net/sharedfiles/filedetails/?id=2162908777&searchtext=
Lemme know if this is alright or if I should take it down
AmbiguousMonk 19 Dec, 2018 @ 3:32pm 
Alright, excellent. I'm definitely interested in using this mod for my tribal starts, so I'll be sure to check in if I find any issues with using it in 1.0
XeoNovaDan  [author] 19 Dec, 2018 @ 2:34pm 
@AmbiguousMonk - Theoretically compatible since AFAIK the relevant XML to this mod hasn't changed since B18. Haven't personally tested. There are no 1.0 versions of this though.
AmbiguousMonk 19 Dec, 2018 @ 12:42pm 
Is this mod compatible with 1.0 or have a 1.0 version?
XeoNovaDan  [author] 13 Feb, 2018 @ 8:24am 
Resolved on Ludeon Forums. Thanks!
GrumpyOldMan 13 Feb, 2018 @ 5:26am 
Hey Xeo can you help me?

I just researched stoves and i didn't get anything new in my production buildings.

I play with dev mod active and didn't get any errors
Flesh Forge 28 Nov, 2017 @ 6:50pm 
Good change, thanks for this.