Planet Coaster

Planet Coaster

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Beachley Point (Custom Scenario)
   
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Tags: park, scenario
File Size
Posted
Updated
12.692 MB
26 Nov, 2017 @ 5:28am
27 Nov, 2017 @ 10:26am
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Beachley Point (Custom Scenario)

Description
**As far as I know, this scenario does NOT use Spooky Pack or DLC items. Update: It did, but now shouldn't. Sorry about that**I've done my best to make this a seafront based on Scenario Editor and boundary limitation...A sleepy, laid back British town has worked hard to regenerate this sea front. The old train station has been turned into a market hub and the high street has undergone some huge renovation to bring this int seaside town into the new century. Dancing Ken's funfair pays the town a visit occasionally and View was set up to celebrate the millennium but the town is ready for a full scale park to compete with Blackpool. No-one really knows why the owners of the Town's old train station plonked a wooden coaster where they did when the road closed or why they shoehorned the very loose railway theme to it, but it was way too popular to tear down when they regenerated the train station. It's now an icon for the town. That's history and you're the future. Your company has complete control of the whole sea front and pier as well as the development behind the station where construction has come to a complete halt. The people are pretty easy going, easy to attract and money is no shortage ng the population - but your biggest challenge in this scenario is how to run a high street full of , bring the attractions together and if you don't act quickly you'll find yourself going under! You rt with 25k but running a whole town centre is expensive, it won't last long. Thankfully, the banks are willing to lend to you - afterall, you're going to be the saviour of the town.... right....?
10 Comments
Nerdchacho  [author] 25 Dec, 2018 @ 12:33pm 
Ahh, great question.. I don't think there would be a way... unless you lowered the level of the sand yourself. The water level is the highest it can be without causing issues outside the park limits. So, if you were to use the terrain tools to lower the sand, you'd get that effect, but the water can't go much higher than it is..

Also try removing the water and adding it back in again. You may get SOME height, but not much
SuperNayanDragon 24 Dec, 2018 @ 12:16pm 
heay is there a way to make the water go all the way to the edge like high tide? i flatend the edges and deleted all the paths but the water wont work.
Nerdchacho  [author] 18 Dec, 2017 @ 4:28pm 
Thanks! I'm glad that you like it! The Engine Shed was modelled on a food parket in Lisbon that I visited in March.. The idea for it being an old railway station came randomly as I thought that a regenerated town center would want to keep the building but repurpose it.. The building site out the back was just a space filler..
ross.andrew 18 Dec, 2017 @ 4:28am 
Great work mate, I love the building site at the back, and the engine shed is fantastic inside. Top notch!!
bouncemess 10 Dec, 2017 @ 5:38am 
That was the first thing i tried to do. I deleted it, maybe I'll try downloading it later to see if it works then.
Nerdchacho  [author] 7 Dec, 2017 @ 1:58pm 
Then, open the park maybe?
bouncemess 7 Dec, 2017 @ 7:22am 
I liked this, but the park is closed. Can't play it without guests.
Intern Waffle 2 Dec, 2017 @ 7:28pm 
I would recommend an alternative version where the buildings off the beach are empty and not part of the park, and the park is built over the beach and water. That's what I expected. Also, interior details are meaningless for anything but screenshots. Nobody's gonna be shoving their camera inside to see that stuff...
Nerdchacho  [author] 2 Dec, 2017 @ 12:06pm 
That's the problem with this scenario and the detail I've put into it.. It's got quite a polly-count to it
Intern Waffle 1 Dec, 2017 @ 6:20pm 
This scenario looks amazing but it runs at an abysmal FPS even with NOTHING else added onto it, straight out of the box.