Space Engineers

Space Engineers

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Impulse Cannon [WIP]
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
4.342 MB
23 Nov, 2017 @ 1:08pm
16 Feb, 2018 @ 9:44am
12 Change Notes ( view )

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Impulse Cannon [WIP]

Description
okay, I have tested varios settings now to increase the range and it seems you'll have to turn of or addjust the auto clean function in the ALT+F11 menu to use it as an orbital strike weapon.
And if anyone knows why the collision might not be working I'd be happy to hear suggestion for a fix!

-edit-
As demanded projectiles are now 4Km per secound fast! have fun^^

*UPDATE*
Okay, now you can select it as a weapon on your ships and you can craft the Ammo for it, so now it's Survaivel ready.
BEWARE the ammo is 117187.5KG heavy and has a Volume of 156250L. You might wanna play on x10 inventory size.
The recepie for the Ammo is still worked at but for now it's all functional, except the Collision and the LODs XD

*UPDATE*
Last update for now I swear!
I've finalized the Construction models and re worked the textures more and now it's 1/2 Survaivel ready!
the collision is still broken (curse you SE modding tools) and the LODs are still missing, you can expect them to be added some where with in the next weeks.
My main concern now is to balance the mod more, any suggestions for it are welcome!
I still need to make it appear like a weapon and the Ammo needs to become craftable but other than that you could already use it outside of creative mode. I'll probably fix that in the next days so it's completly survaivel ready^^

*UPDATE*
The cooling system is modled now and the base modle is done! Now it's textures time! As you might notice you can now color bits to fit your ships color!
The collision is still VERY broken so I am still using just a cube as collosion...
New screen shots will follow^^

*UPDATE*
As you can see I updated the modle. As soon as I finalized it I'll make the textures.
In the mean time I might change the dummy textures from a very black black to a more metallic grey to make it look better.
The next thing after that's all done are the construction modle and the LOD one. I hope you'll like it so far, feedback is appritiated!
-edit-
As you can see I changed most of the textures to the chrome textures, still looks kinda bad but it looks better!
-edit2-
I changed the numbers again. now it's SUPER OP. if anyone crashes while using it pls report to me, I'll need to find a sweet spot for everyone to enjoy!

This is the Impulse Cannon from Perry Rhodan. I have changed the looks abit to match my likings.
Numbers are in no way final and there are no real textures yet.
The collision is a cube for now.

Other than that, have fun with your totally OP super weapon ;P
43 Comments
AMPW 24 Jun, 2021 @ 12:02pm 
can you made a smaller version of this because I think its to big for a normal ship.
Ken Stormwolf 20 May, 2020 @ 2:11pm 
where do you attach the pipes to pipe it up
BabyInAnMRI 3 Sep, 2018 @ 2:18pm 
I can't find the weapon in the spawn menu
General_Huven 12 Jun, 2018 @ 8:16am 
ok

Riktia  [author] 12 Jun, 2018 @ 8:04am 
if you turn out auto clean it's virtually unlimited. But I already put that in the descritption
General_Huven 12 Jun, 2018 @ 7:15am 
Whats The range on it
Riktia  [author] 20 Apr, 2018 @ 6:03am 
Thanks. Still working out that damnd collision mesh. What ever I do, SE never accepts it. And the Ducumentaions from Keen on this aren't of much help either. So still using the glorius cube!
Fistagon 20 Apr, 2018 @ 5:20am 
Nice mod :Adult_Neptune:
Fistagon 20 Apr, 2018 @ 5:20am 
Shogun understood you fine.
They don't teach people how to fill in the blanks in American schools these days :steammocking:
Riktia  [author] 18 Apr, 2018 @ 3:57pm 
Oh, I am always forgetting that no one sees taht big sgine I'm wearing in the internet. And I am not sappy right now, I am actually running around with a signe, pass, what ever alerting people I am srsly mentally disabeled. Welp :/