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[XND] Fewer Inferno Cannons
   
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2.680 MB
18 Nov, 2017 @ 6:19am
15 Feb, 2018 @ 6:54am
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[XND] Fewer Inferno Cannons

Description
Direct download from GitHub[github.com].

Compatibility
Should work fine with any other mod that doesn't change the commonality of the inferno cannon. I'm not aware of any other mod that does this.

Overview
Fewer Inferno Cannons is a simple mod that halves the commonality weighting for the inferno cannon used by centipedes, while not actually making the weapon itself any less dangerous.

If you've had any significant mechanoid raids, you'd probably also be thinking that the amount of inferno cannons compared to heavy charge blasters or miniguns is indeed a tad high, considering that inferno cannons are also arguably the most dangerous weapons that centipedes have, essentially making the tank unit arguably more of a direct threat than the glass cannon Scythers.

The reason why I ultimately went ahead with this mod though is because incendiary launchers have their commonality turned down, so I didn't really see why inferno cannons shouldn't be treated the same, since the latter is the mechanoid equivalent of the former.

Credits
Marnador for their great RimWorld-style font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
12 Comments
XeoNovaDan  [author] 21 Oct, 2018 @ 2:29am 
@chronicpayne - While actually checking some of vanilla XML for the purpose of wiki updating, this has actually effectively been integrated into vanilla.
chronicpayne 20 Oct, 2018 @ 7:15pm 
1.0?
Harlecorn 9 Sep, 2018 @ 11:01am 
any chance of an update?
PKPenguin 1 Sep, 2018 @ 2:00pm 
Would love an update
Binkow 29 Mar, 2018 @ 3:20pm 
Especially good for CE since inferno cannons and launchers can be broken (and get so often late in the game).
Cloud Breaker 8 Mar, 2018 @ 12:57am 
Great mod thank you.
Triss 16 Feb, 2018 @ 1:16am 
Best mod for late game evar. Seriously, it was either this, or make a whole new colony with only fireproof race colonists (basically just the rockmen from Lighter than Fast). Thanks much for this! :)
d_valroth 21 Nov, 2017 @ 2:58pm 
Well I can say, as a CE player, where incendiaries are even more brutal and centipedes are damn near immune to small arms, this is nice. ANY inferno cannon is a bad day in CE.
XeoNovaDan  [author] 21 Nov, 2017 @ 1:06pm 
Yeah, early-game mech raids aren't too bad. It's the late-game ones though where inferno cannon spam really gets prevalent.

However, later game mech raids get hard to micro, and when sometimes 50% of the weapons in that mech raid are inferno cannons, centis are often more dangerous than scythers.

There's challenge which is OK, and then there's excessive. I'd very much like some feedback on if this makes inferno cannons too rare in normal gameplay, since I've not done a late-game run since unstable.
carewolf 21 Nov, 2017 @ 12:05pm 
If the centipede is only one or two I would prefer a centipede with an inferno gun, as you can dodge the attack. It only gets nasty if there is mech nearby with proper weapon that shoots you when you leave cover to dodge.