Arma 3
333 ratings
[SCRIPT] Phronk's Furniture
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Stratis
File Size
Posted
Updated
396.381 KB
17 Nov, 2017 @ 1:42pm
20 Jun, 2021 @ 3:31pm
9 Change Notes ( view )

Subscribe to download
[SCRIPT] Phronk's Furniture

Description
DESCRIPTION
Script to dynamically spawn furniture in houses around players. Easy to setup!


FEATURES
  • No mods required! THIS IS NOT A MOD!

  • No DLCs required!

  • Compatible with all maps which use buildings from Altis, Livonia, Malden, Stratis, and Tanoa

  • Compatible with single-player, client-hosted, and dedicated servers

  • Low performance impact

  • Spawns furniture in random houses around players

  • Furniture is revealed to client when he gets within 60m (Default) of furniture

  • Furniture layouts are built with AI pathing / buildingPositons in mind

  • Some furniture selections are randomized

  • Despawns the furniture when there are no players around the house

  • Includes an easy to configure script file


TO DO LIST - Upcoming Change-log
  • Finish support for Tanoa buildings
  • Finish support for Livonia buildings
  • Include support for SOG:PF buildings
  • Include furniture layouts for abandoned buildings
  • Create up to 5 possible furniture layouts for each individual unique building


KNOWN BUGS
  • Bug free!


CREDITS
  • Phronk: Script Creator
  • Bohemia Interactive: Furniture models, textures, configs, and BIS_fnc


CONTRIBUTORS
  • Metalman10 optimized the initialization of functions


SPECIAL THANKS
  • Task Force Ronin



DONATE[www.paypal.me]
Donations aren't mandatory for me to produce content, but it humbles me when I see there are people who appreciate my work enough to send money my way without any other obligations.
To those who've donated, thank you. I'll show my gratitude by continuing to create new things in Arma and updating my pre-existing projects for you all.
195 Comments
Phronk  [author] 1 May @ 2:01pm 
@Francois : The script is not configured to work with any modded buildings, only vanilla ( Not all of them but most ).
Francois 1 May @ 2:24am 
Hi, I have a question about the Livonian buildings. I tested this script on Stratis and it worked beautifuly, so the files on my side are ok, but the furniture doesn't spawn in houses in CUP Chernarus implemented from Livonia via Interiors for CUP . Is it just not possible for some reason for those two methods to work (using both PF and Interiors for CUP) or is there any solution? Thx in advance for any ideas!
Phronk  [author] 16 Mar @ 4:36pm 
@Jetstream_Sam : If I go back to Arma scripting, yes.

@Prince Lynn : AI in Arma walk through objects because they're 'tarded, but I made sure to place the objects out of their normal nav mesh paths.

@Zhasik : Yes, the demo mission that comes with the script shows you how.

天使 : Yes, the objects are deleted and removed from caching when out of range.
天使 16 Mar @ 9:20am 
Do objects disappear when leaving the area? Since not doing so will be a horrible loss of FPS
Zhasik 16 Dec, 2023 @ 2:55am 
Is it possible to disable script in certain trigger/area?
Or make it work only in specific area
Prince Lynn 14 Dec, 2023 @ 7:48am 
The content of this MOD is excellent and should be adopted as game vanilla content. May I ask if the furniture generated in this MOD will block AI pathfinding when I use the Lambs series mods to allow AI to enter and reside in buildings?:steamfacepalm:
Jetstream_Sam 31 Oct, 2023 @ 4:03am 
@phronk Are you still planning on updating the script to add more buildings?
Longtime 13 Jul, 2023 @ 8:59am 
this has been added to the next release of Domination
Longtime 13 Jul, 2023 @ 8:59am 
great feature!
Phronk  [author] 2 Jul, 2023 @ 8:08am 
@The Shadowbroker : The "clean.sqf" has a line to find all nearestObjects within PF_Range + 50 . That +50 can be adjusted via that script file.

@MoonDogg : Yes, once the script is "installed" into your mission, just save the mission and test it. Should work right off the bat.