RimWorld

RimWorld

35 ratings
Weapons of Mass Destruction
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
5.241 MB
13 Nov, 2017 @ 3:56pm
19 Oct, 2022 @ 9:45am
15 Change Notes ( view )

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Weapons of Mass Destruction

Description
Ever defeated a pirate base or tribal encampment and thought, "Before I leave this place, I really want to burn it down"?

Well, now you can!

Well, you already could. But now you *really* can!

This mod adds several weapons of mass destruction. They are inaccurate, heavy, and slow to use, making them bad in combat but great after a fight for getting rid of the evidence (and everything else). All can be purchased from arms dealers. The weapons are:

Incendiary minigun: Exactly what it says on the label. A huge forced miss radius and heavy to carry (making your pawns slow), but it fires a stream of burning explosives. 10 second warmup time, but the ensuing destruction should be worth it. Costs 1000 silver, but are you ever going to need two?

Explosive Minigun: You can probably guess. The same thing but with more boom and less flame.

Rocket Barrage: A one-shot huge stream of rockets. Probably will annihilate any structure you aim it at. A huge blast radius and high accuracy, so it might actually help in a raid, but the use time is 5 sec and it costs 2000 silver.

Napalm 'Nade: Grenades with an extremely long range but 10sec warmup time. Explode into a huge radius of fire. Stand back! 2000 silver.

Gatling Grenade: Machineguns grenades. Each has a small explosion radius but does high damage and has a fast (relatively) reload time. Better for crowds than buildings, or for tunneling through a mountain.

*Note: prices are given in market value, not buy or sell value.

This mod is no longer in active development. I will continue to keep it updated for now.
60 Comments
thrax1imperator 20 Jul @ 6:23am 
does it work in 1.5?
battlemage64  [author] 21 Sep, 2023 @ 4:52pm 
You should be able to craft them like any other gun. Is the recipe not showing up?
The Hat 19 Sep, 2023 @ 3:14am 
Ah, but how am I to acquire them, if they cannot be purchased or crafted?
battlemage64  [author] 13 Sep, 2023 @ 6:02am 
That was intentional, I figured these weapons weren't the sort of thing someone would just sell, given the danger that they could be turned on the seller. But if you want I can add that in!
The Hat 12 Sep, 2023 @ 7:03pm 
They're not manifesting in the inventories of any combat suppliers I interact with, terrestrial or spacer.
Horatio 3 Jul, 2023 @ 8:55am 
Will the enemy use them ?
Graf_Alexey 24 Oct, 2022 @ 1:43am 
:CrowdControl: :CrowdControl: :CrowdControl:
battlemage64  [author] 19 Oct, 2022 @ 9:45am 
Updated to 1.4
Graf_Alexey 23 Jul, 2021 @ 2:48pm 
thanks :FireStrike: