Total War: WARHAMMER II

Total War: WARHAMMER II

756 oy
THE SKAVEN
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Etiketler: mod, Campaign
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12.835 MB
12 Kas 2017 @ 13:42
23 Tem 2021 @ 9:22
41 Değişiklik Notu ( görüntüle )

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THE SKAVEN

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OVERVIEW
This mod adds a new Skaven related campaign mechanic (Sneaky Skaven), and many new dilemmata and incidents for ALL factions plus some other gameplay changes to both the Mortal Empires and Vortex campaign. It also rebalances the food economy and income related to Skaven undercities.

SNEAKY SKAVEN
Skaven factions (both player and AI) have a small chance to take over any ruined settlement on the map. If you are not Skaven yourself there is no notification about all this happening.... Skaven are sneaky!

SKAVEN RAIDS AND SEWER WATCH
Regions with a Skaven corruption greater then 10 percent can become the focus of new incidents and dilemmas both if you play the Skaven and if you play against them. As Skaven you can order small and large raids to be conducted to disrupt the economy and order of a province. If you are not playing Skaven you can guard your cities against Skaven incursions by hiring a sewer watch or simply eradicate all Skaven factions, which will stop the Skaven menace once and for all.

FOOD OVERHAUL
There are a number of changes to allow the player to manage their food situation better without making food abundant. The breeders building chain has been changed into a food supply chain, which provides you with food at lvl 2 & 3. There are also incidents and dilemmas related to food, like the opportunity to buy food if you have at least one trade route or to steal food from other factions. Raids and edicts will also provide more food then before and you can buy a follower that produces food. However, you will also need more food since a number of buildings will consume extra food. The same is true for armies in enemy territories or in forced march stance. Running out of food will lead to higher penalties regarding growth and will also hurt replenishment.

MORE CHANGES
  • Additional incidents and dilemmas.
  • New ancillaries.
  • Skaven can move 25% further in tunnel stance then other races.
  • The income of undercities was tuned down.


REQUIREMENTS & COMPATIBILITY
NEEDS A NEW CAMPAIGN TO WORK AS INTENDED! Will crash your savegame if you decide to uninstall the mod.

Compatibility:
  • SFO: You don't need this standalone mod. It is already integrated into SFO.
  • Crynsos Faction Unlocker: Compatible. Should work for all Skaven factions.
  • Radious: No idea. Tell me.

A TOKEN OF APPRECIATION
If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)
301 Yorum
Gimmegames4free 28 Eki 2023 @ 3:49 
How do we order raids in skaven corrupted provinces?
Gleen Cross 12 Oca 2023 @ 0:37 
I hope you can port this mod (and the Beastmen one) into Warhammer 3, the Skaven and Beastmen just gets butchered, lol they are supposed to be a constant threat in lore, it's not like you can eradicate them for good
KP 8 Ara 2022 @ 14:33 
will the author transfer the mod to the third part I tried and somehow it doesn't work
TKB || Jeff McBiscuit 7 Kas 2022 @ 3:34 
*than
Shogun 29 Tem 2022 @ 18:16 
I dont get any events only that rival skaven inhabit ruins but for myself and other events i dont even get
BloodW0lf 9 Şub 2022 @ 3:21 
does this work in multiplayer?
Scaldar 9 Oca 2022 @ 13:42 
May I will try with CTT.
Tylerr 5 Oca 2022 @ 10:14 
Appears to nerf ravenous expansion skill. No longer all regions only local.
Who 11 Ara 2021 @ 22:47 
Has anyone tried this with CTT?
至尊宝 21 Kas 2021 @ 7:55 
I made a Chinese version for this MOD, https:// /steamproxy.net/sharedfiles/filedetails/?id=2660679984