Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Destroyed Building Stay
   
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975.489 KB
8 Nov, 2017 @ 6:22am
20 Jan, 2018 @ 5:02am
9 Change Notes ( view )

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Destroyed Building Stay

Description
This mod makes destroyed building spawn their destroyed model, when they are destroyed ingame.

The destroyed building rubble act as obstacle until completely destroyed.
The greeks factions has the most so I made them my first priority.
Currently it includes:
Greek Granary
Greek Academy
Greek Armory
Greek Storehouse
Greek House
Greek Stable
Sentry Tower
Egyptian Barracks
Norse Longhouse
////////////////////////////////////////Update 3////////////////////////////////////////////////////
New arrivals:
Egyptian Granary
Norse House
Norse Armory
////////////////////////////////////////Update 4//////////////////////////////////////////////////
New Arrivals:
Greek Fortress.
////////////////////////////////////////Update 5//////////////////////////////////////////////////
New Arrivals:
Greek Poseidon Wonder.
/////////////////////////////////////////Update 6////////////////////////////////////////////////
New Arrivals:
Greek Markets
Greeks Archery
Greek Temple
Changes:
Reduced Greek Poseidon wonder health.
/////////////////////////////////////////Update 8////////////////////////////////////////////////
Biggest Update Yet: New Arrivals:

Egyptian --> (Armory,House,Lighthouse,Loghouse,Mining Camp,TradeDocks,Temple{age2},Siege camp,Migdol StrongHold,Isis,Ra,Set Wonder)
Norse --> (Temple,HillFort,Market,TradeDocks)
Greeks --> (Zues,Hades Wonder,TradeDocks)

////////////////////////////////////Update 9/////////////////////////////////////////////////////
New Arrivals:
Added Atlanteans (except wonder) you need to download the sub mod to enable them and keep them in top of load order. Link: http://steamproxy.net/sharedfiles/filedetails/?id=1275508037
Added some destroyed variation and effects.

Now their are some bugs:
1) Models may be a little rough.

Update 2: Reduced rubble health.
Update 3: Fixed Norse house and Egyptian Granary bug.
Update 8: Largest Update yet, lot of inclusion.

Note: As this is a proto mod, you can't use this with any other mod, which changes the proto file. Keep this on top of your load order, if you want to use it.
Note: I am emphasizing on greek faction as they have the most destroyed building models.
Note: I am using texture mods from the workshop, so my buildings may look different than yours. The textures are not included in this mod.
Note: I am just getting used to making models, so they may be little rough, please report any bad patches you find.As of now the greek portion is finished, excluding the zeus and hades wonders.

Upcoming Campaign Support.

And as for the texture, I am using Greek Texture Mod by A.Soldier http://steamproxy.net/sharedfiles/filedetails/?id=603662633 Give it a look its awesome.

A big thanks to Callistonian, for helping out this noob understand Modding.Really couldn't have done without him.
42 Comments
RetroRun  [author] 20 Mar, 2022 @ 2:14pm 
@Nakai, sorry, I am not really playing this game right now
Nakai 20 Mar, 2022 @ 10:31am 
serait t'il possible de mètre a jour ce mods s'il vous plait
Krokodil_User 21 Dec, 2020 @ 5:01pm 
It does not work for me as well. I have tried reinstalling and deleting the mod files. I don't have any other mods installed. It worked a while ago but now it refuses to work.
Remus 20 May, 2019 @ 1:11am 
Very good!
RetroRun  [author] 21 Jun, 2018 @ 7:50pm 
No, it only works for skirmish, modding the campaign is difficulty as there are multiple proto to be edited, which breaks the campaign
Falkeministeren 21 Jun, 2018 @ 2:13pm 
It would seem that this mod does not work in Campaign?
Tiger Baron 2 May, 2018 @ 8:31am 
Alright then, I might try implementing it one day then and properly crediting you of course.

I just wish I could make the unit AI also attack the enemy Gates automatically because for some reason they don't right now, I think it's a bug introduced with either EE or the Chinese expansion.
RetroRun  [author] 2 May, 2018 @ 8:25am 
@A.Soldier they do attack the debris, and just making the obstruction radius to zero, will solve any AI pathfinding problems you may have, it's a quick 10 min tweaking the code
Tiger Baron 2 May, 2018 @ 2:24am 
I figured as much, I wanted to use your idea for my mod but as you're probably aware it's mostly based off of playing with the AI and I am guessing that they don't automatically target the debris. Thank you for your answer and keep up the good work.
RetroRun  [author] 1 May, 2018 @ 10:43pm 
@A.Soldier yes, as they have a obstruction radius it will effect ai path finding.