Total War: WARHAMMER II

Total War: WARHAMMER II

339 ratings
[ME] Stirlander: Victory or Death! (GFX)
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Tags: mod, Graphical
File Size
Posted
Updated
142.681 MB
6 Nov, 2017 @ 8:57pm
21 Jul, 2018 @ 8:41pm
5 Change Notes ( view )

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[ME] Stirlander: Victory or Death! (GFX)

In 1 collection by Lt Apollo
The Imperial Collection
6 items
Description
Stirlander: Victory or Death!


"Stirland is a rugged highland province famous for its rural backwater society and the province's close affiliation with death. The Banner of Stirland shows a skeleton sounding a hunting horn, signifying a call to battle. The skeleton itself is a common symbol of the lands, an expression of both the Stirlander battle cry "Victory or Death" and a grim reminder of the lands of Sylvania that they share borders with." - Anonymous

Stirlander: Victory or Death! is the forth mod in the Imperial Collection a total remastering of the Imperial Faction. This cosmetic mod alters only the appearance of the Stirlander (base) Faction and is designed to be fully compatible with most other Imperial mods.


DO NOT RUN ON DX12, IF YOU ARE EXPERANCING ANY FLICKER/TEXTURE ISSUES THIS IS WHY



EMPIRE REMASTERD
Updated art using advanced normalmap technology!
NEW AND IMPROVED VARATION
Over 75 permutations for the state trooper alone!
LORE ADJACENT
Lore friendly recolor, mixed with an artistic re-imagining.
MODULAR DESIGN
Built from the ground up to plug and play with most mods!
SFO & RADIOUS COMPATIBLE
Cosmetic varation only, no changes to base unit files made!




The Imperial Collection

The Imperial Collection is a fully modular series of cosmetic modifications aimed at remastering the Imperial faction.

While Total War Warhammer dose a fantastic job of bringing the old world to life, it lacks the nuance to realize the rich cultural diversity of the Imperial Faction.

With each iteration of the Imperial Collection comes a complete remastering of each individual Imperial State, with the primary objective being to flesh out their visual appearance and distinctiveness, transforming them in the process from simple recolors to full on Imperial sub-factions.

In a nutshell the Imperial Collection will reflect the following attributes of each Imperial province
1. Cultural Disposition {Heraldry and Iconography}
2. Wealth {equipment quality and availability} - (destitute, sufficient, prosperous, extravagant)
3. Militarization Status {Uniformity} - (peasant levy, town watch, mercenary company, professional soldiers)
4. Unity/Nationalism {Cultural distinctiveness) - (Free City, Lesser Province, Ambitions Rival, Imperial Vanguard)

Relation to Lore v Artistic Licence

The Imperial Collection is what I would like to call lore adjacent. While heavily inspired by primary Games Workshop sources this mod dose take certain artistic liberties in order to better define each faction. The iconography, color pallet, and cultural essence of each state will be preserved but some liberties have been taken with the distribution of equipment and uniformity of each state.



----------------------------------------------------------Bugs-----------------------------------------------------------

If your mod references the unit part warrior_priest_head_01.wsmodel you need to change the entry to warrior_priest_head_01.rigid_model_v2 to be compatible with this mod

Fixed

Blood Feathers: Blood coats surfaces witch have been alpha mapped out resulting in ghostly mustaches and feathers on occasion. At this time I know of no known work around. Disabling gore works.... I guess...

Anti Aliasing Transparency Glitch: AA can create wisps of black outlines where textures where alpha mapped out, this is not usually noticeable and is a minor graphical issue. No known workaround outside of disabling in-game AA

Minor Texture Misalignment: A few textures require additional refinement due to complex model geometry, this will be fixed eventually.

DO NOT RUN ON DX12, IF YOU ARE EXPERANCING ANY FLICKER/TEXTURE ISSUES THIS IS WHY

-------------------------------------------------Submods and More-------------------------------------------------

Empire of Man: Regional Recruitment (Alpha)


(ME) Averlander: Imperial Splendor


---------------------------------------------Special Thanks and Credits------------------------------------------
to:

- Larethian for inspiring this mod and the mechanisms which enable it.
- Gigiauz for allowing me to use his shield textures and for inspiring this modification.

----------------------------------------Donations and Contact Information-------------------------------------

If you would like to directly support my modding efforts you can donate below. Donations are in no means mandatory and will not effect the availability of any of my content, all of my publicly released mods will continue to remain free and receive support to the best of my ability

[www.patreon.com]
[paypal.me]

In order to contact me please utilize the discussion tab functionality or private message.
56 Comments
SpaceBunny 8 Oct, 2021 @ 11:32am 
This works fine in the campaign (world and battle) but would crash the game if I click on Custom Battle.
[CyPu]Lord Chaos 18 Aug, 2021 @ 12:17pm 
Update?? ^^
Argo753 27 Dec, 2020 @ 1:18pm 
an update would be appreciated
Player 1 12 Oct, 2020 @ 6:51am 
Lovely mod but half of the troops in the heavy sword unit are missing faces. I don't want to disable AA :(
Alfons 20 Mar, 2020 @ 11:46am 
fucking crashes when i launch it
Noxious 13 Oct, 2019 @ 1:50am 
How exactly does this work? Do i recruit units from the area, or do they add new units to recruit?
Rudolf Birger 15 Sep, 2019 @ 2:44pm 
let's hope this mod can be turned back to life, i love your work
Drakkarius 12 Sep, 2019 @ 7:18pm 
Note: fullface helm texture on halberdiers and greatsword seems to be bugged (I am using DX11, and I know there won't be any updates in a while, that was just a heads up)
Willelmus 6 Sep, 2019 @ 1:56pm 
These are some of the mods I have enjoyed the most. The nuance and character they bring to the Imperial troops are immersive and astounding. Great sense of "lore adjacency". Bonus points for every time my Reiklanders shout "We should be united!" when fighting ragtag Stirlanders.
AimAce 27 Jan, 2019 @ 7:11pm 
Update please!