Killing Floor 2

Killing Floor 2

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25.922 MB
6 Nov, 2017 @ 4:29am
18 Dec, 2018 @ 1:32pm
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KF-Deadlock

Description
Your attention is a simple classic cube card, without any bells and whistles.
(beta v12.12.2018)
12 Comments
[RPL]IIGlobalSpadII  [author] 19 Dec, 2017 @ 8:21am 
\\\\\\\\\\xxasians1nxx \\\\\\\\\\Thank you for the feedback, I will consider! This map, I mean the process of its creation under development. It's like saying its frame, in the future maybe things will change or stay in their seats. I know that it is very what is missing and try it soon to fix it.... all in the process! Thank you!
SyndicateZulu 18 Dec, 2017 @ 12:56pm 
There are three ways I think you could combat this: 1. you increase the spawn volume heading down the stairs i.e. more coming from that square opening in front of doors (your first screenshot). 2. add vent shafts to the left and right of the main doors since those open spots are just aesthetic anyway. 3. add more out of sight spawns in the center of the bottom floor.

These are only my suggestions, granted I have limited to no mapping experience what so ever. I just feel like it could add a bit more pressure to the cheese spot and make it a bit more of a risk to maintain.

TLDR; I like the bottom floor campiness contrasting to the crampiness upstairs (whether that was intentional or not), I just wish it was a bit more intense.
SyndicateZulu 18 Dec, 2017 @ 12:56pm 
I think you should have more spawn volumes coming out of that square opening near the entrance to the bottom floor. I love the design of this map being that it has very tight corners but also has many doors in case shit hits the fan. It actually made the welding tool feel useful for once; my favorite camping spot is downstairs where the two stairs meet. I would weld all the side doors shut and create one long corridor and camp one side. Every now and then I would get assaulted from behind but more or less from 1 or 2 enemies only; it's possible I stayed clear of the spawn trigger.
Marsdudes 23 Nov, 2017 @ 5:44am 
Wish there were more screenshots to showcase this map, as I am a bit hesitant on trying it out
[RPL]IIGlobalSpadII  [author] 17 Nov, 2017 @ 3:50am 
Thanks bro! Work for dana the map is constantly maintained.
RuFleS 16 Nov, 2017 @ 2:29pm 
Very nice map, keep it up! I wonder if you could upload the original version as a separate workshop map, though, since it had its own charm. Thanks! :)
★ 7 0 Я 0 ★ 15 Nov, 2017 @ 1:55pm 
;) for nothing! keep your work up :D
[RPL]IIGlobalSpadII  [author] 15 Nov, 2017 @ 1:52pm 
Thank you my friend for KF2SDK-WShopUT///works!:steamhappy:
★ 7 0 Я 0 ★ 14 Nov, 2017 @ 12:25pm 
i have these problem, go to steam, sdk, properties, beta, preview. 19 mb of donwload and you can upload thin, but the sdk gave me and error. So, this fix upload tool, but crash sdk, to restore, just quit off the beta.
[RPL]IIGlobalSpadII  [author] 10 Nov, 2017 @ 6:21am 
This map will be presented in 3 floors, while process 1-problem with running workshop upload tool. Can't fill.