Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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The Townguard - Mob Upgrade
   
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Tags: mod, Units
File Size
Posted
Updated
809.895 KB
3 Nov, 2017 @ 5:03pm
29 Jun, 2019 @ 5:28am
18 Change Notes ( view )

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The Townguard - Mob Upgrade

In 2 collections by Nor Dogroth
Mods Supported By NordoPic
89 items
NordoGerman: Liste deutscher Übersetzungen
119 items
Description
News
>>> Compilation pack of all unit upgrade mods released: click here

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Hey folks,
It's time for another mod. This one adds three updates for all mob units. They can be unlocked via civil construction technologies. All the new units look different for each mob line.

Updated Units
  • Carthaginian Mob
  • Eastern Mob
  • Egyptian Mob
  • Greek Mob
  • Italian Mob
  • Roman Plebeians

Level 2 - Armed Mob
With this first upgrade mob gets a small round shield and a sling with short range like a skirmisher. Some of the units wear helmets but they are still using daggers. However, you are able to kill some weaker units with this upgraded mob.

Level 3 - Armed Militia
Most units now wear helmets and greaves. They fight with clubs, daggers and axes in melee and throw wooden javelins like skirmishers. With this upgrade the mob becomes a usefull defense unit and can decimate enemies that are in combat with allied units.

Level 4 - Townguard
The townguards wear chainmails, helmets and greaves, some of them wear cloaks. Noblemen of your cities pay for their equipment to gain security. They fight with swords or axes and throw javelins. Townguards are a valuable defense unit against other infantry.

After researching the necessary technology the upgraded unit will replace all mob units in every garrison.

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Update Febrary 2018
  • Town Guard (level 4) is available in custom battles for all greek factions and also for Romans, Etruscans, Egypt and Carthage
  • As soon as you unlock level 4 you will get an additional townguard in your garrison with every city/town centre or water building and with every religious building level 4 or 5. This should guarantee cities get growing garrisons with growing size.

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Compatibility

>>>Updated to work with and without the latest patch<<<

The Townguard is compatible with save games and most other mods. Issues might occur using mods that …
  • … remove mob or the ability to recruit mob
  • … replace garrison groups or add new garrison groups with mob
  • … change construction technology tree

If you find any issues write a comment below. A thump up is always fine to help other gamers finding this mod.

Support
>>> Check out my other mods if you want <<<
129 Comments
Nor Dogroth  [author] 22 hours ago 
Yes, as mentioned in description
typical 25 Jul @ 3:18pm 
Are these available in custom battles?
scerch6 18 Nov, 2023 @ 5:19pm 
Does this mod need to be in the top or bottom of the load list? It won't work for me. Thanks in advance.
achmed242242 6 Jan, 2022 @ 11:00pm 
Srry if this has been asked, but I use a mod, Garrison Tripled, which does as you can imagine the name says. How would I edit the files to reproduce this same effect if this is possible at all in this mod? Srry, I am not a modder. If you have paypal link I'll donate!
Mints 10 Sep, 2021 @ 7:47pm 
Hi there. Big fan of this mod. Was wondering whether you can make it apply to Syracuse. They are Greeks and I thought it would apply to them but apparently it doesn't. Appreciate you taking the time to make this mod.
Nor Dogroth  [author] 23 Mar, 2021 @ 3:16am 
I totally disagree. You are free to set difficulty lower if you feel the game being too hard. But since AI is stupid and cannot act like players, even for a small challenge it needs several buffs. Buffs for players only is not at all what I want. However, this mod does not give AI any advantage. You can find enough mods in the workshop to lower difficulty.
Nor Dogroth  [author] 22 Mar, 2021 @ 9:47am 
How did you come up with the idea that the mod should only work for players? Of course it works for AI too, I do not even know how it could not.
And no, I won't post all the stats here. There are other things I have to do. Currently I do not play Rome II at all and this mod is more than 3 years old. But you can check all the stats in game. I personally believe the description above is more helpful than any stats though.
Kaya 10 Oct, 2020 @ 6:47pm 
Hello there! Your mod does not work with the AAA Generals mods unfortunately. Just pinpointed this one out of about 40 mods. I didn't expect it, considering this is a units mod kind of and the AAA ones only edit the generals I believe.. But they caused helmets to become dark grey and certain characters on the campaign map to stand in a jesus position. Really annoying,
SnusHead 14 Jun, 2019 @ 1:58pm 
Hey, since you updated the mod my game crashes at the loading screen.
I can start a new campaign without any problems though.
I'm not 100% sure if it's your mod tho but it's the only one that got updated recently of the mods that i use.
Elliot_Ostrand 22 Feb, 2019 @ 4:25pm 
But if people who like mods express interest Creative Assembly may see the potential of investing in this.