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Too many dead ends.
Unless everyone who plays this map spends the time to learn the layout, it's going to be annoying as hell to play. And who's got time to learn the layout of every custom map? (I mean I do, but I'm not a casual player...). Anyone new to this game and this map will find it really frustrating to play.
It's okay to have maybe one or two dead ends, as long as they're wide enough (so you have room to maneuver around zeds) and there's something about the environment that looks very different from most of the map. So you can easily learn that that spot is a dead end the next time you pass by it.
Fix the dead ends, it has a lot of promise. I was having fun at least, until I inadvertently hit dead end after dead end.
Either way it's the main issue I'm arsing around with at the moment. Cheers for testing.
zeds/players are popping into existence when entering rooms
some sort of thing you did where each room only renders whats inside and doesnt render anything outside that room
huge frame spikes in the lounge room when a few zeds appear
Cosmetics done:
Expanded rooms.
Added a new Generator room with lots of space to move.
Expanded garages.
Added detailing to the mess hall.
Things to do:
Detailing
Add inaccessible spawn rooms.
Add blocking volumes so the props don't inadvertantly block players and so players can't cheat by jumping on barrels etc.
Sort splatter maps.
And solve any other problems people report.