Cities: Skylines

Cities: Skylines

43 ratings
Pickup Truck
   
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Assets: Vehicle
File Size
Posted
Updated
1.904 MB
31 Oct, 2017 @ 10:52am
31 Oct, 2017 @ 10:55am
2 Change Notes ( view )

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Pickup Truck

Description
Vehicle

This is the industrial version.
There also is a residential version
and here is a prop version .

Ingame Information
Name: Pickup Truck
Top Speed: 150 km/h (30 in the editor)
Colors: yes
Transparent windows: yes
Class: Industrial

Model Information
Mesh: 3390 tris
Textures: 512 x 512 px

The Model is availalbe for free here: CadNav [www.cadnav.com]
I edited the mesh, converted it to Cities: Skylines and made the additional texture maps.
12 Comments
on the minefield  [author] 3 Nov, 2017 @ 8:20am 
I'd say you should make sure there is no connection between the wheels and the body. From what you wrote the game treats your whole model as wheels and therefore spins it : )
Amonkey5 3 Nov, 2017 @ 7:44am 
Hello u. I create assets as well and I have seen what u do. Can I ask u a question about a problem about the game? My vehicle asset (I created only one) is not moving like it should. It does summersaults all the way. Right. What did I wrong?
Tuppence442 2 Nov, 2017 @ 1:15pm 
Definitely could use a few boxes in the back to identify it better as an industry vehicle, but even so these are fantastic trucks
BrowncoatTrekky 1 Nov, 2017 @ 3:56pm 
Bundles of hay or a chicken roost for farming industry be cool.
on the minefield  [author] 1 Nov, 2017 @ 3:51pm 
What do you think should I add some cargo to this one then?
Blujitsu 1 Nov, 2017 @ 2:11pm 
Awesome, thanks. The current residential one looks too much like a rally truck to fit in my city.
on the minefield  [author] 1 Nov, 2017 @ 2:07pm 
Hmm... I can do that : )
Blujitsu 1 Nov, 2017 @ 1:37pm 
I meant this specific vehicle, without all the headlights/roll bars, as a residential vehicle.
BrowncoatTrekky 31 Oct, 2017 @ 7:23pm 
Thanks
on the minefield  [author] 31 Oct, 2017 @ 7:10pm 
I already did a residential version : )
This one is for the standard industry