Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One may say said map choice was cheesing it even more, as the AI is quite terrible at naval warfare, but the mad dash for resources was fun. The unique unit didn't see too much play in this game, as there wasn't terribly much space for them to land on, but a couple helped out in my war against Germany.
Right up until they were obliterated by nuclear fire thanks to the unique building. (Which really helped me catch up with Korea, which came close to the science victory)
I noticed crabs and fish don't trigger the science yield bonus, but I assume that's intentional on the mods author's part for balance purposes.
Hours of fun were had. Makes me wish more characters from the Crash Bandicoot franchise had their own Civs, be it the villains or the bandicoots.
Which 4 are you presently working on?
I had all of the details and assets done but couldn't actually get this civilization to work because the guide I was originally using was out of date. So I decided to revisit this, give it a little polish, rebuild it using the proper steps, and publish it for you guys.