Total War: WARHAMMER II

Total War: WARHAMMER II

108 ratings
Control zone + 20%
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
344.548 KB
26 Oct, 2017 @ 10:03am
14 Jul, 2021 @ 10:56am
16 Change Notes ( view )

Subscribe to download
Control zone + 20%

Description
[Vortex+ME]

Increases armies and cities control zone by 20%.

Idea comes from a TWW1 mod created by RODRIGO.
Witness him brothers & sisters.
63 Comments
KP 9 Dec, 2022 @ 7:17am 
it was actually very easy to transfer it in this particular mod
Xteel  [author] 9 Dec, 2022 @ 7:13am 
Noice!
However it seems to me ww3 is more complex with more calculations happening backend, I didn't try to carry it over because of that, whish you GL !
Lampros 1 Mar, 2021 @ 5:33am 
Rational Human Being,

I agree, LOL! ;)
Josef 22 Nov, 2020 @ 3:49am 
wtf is this
OODA Loop 12 Aug, 2020 @ 2:11pm 
probably the best mod picture i have ever seen
benio1230 9 Jul, 2020 @ 8:27am 
You can also make +30/50% version
Lampros 17 Jun, 2020 @ 3:45pm 
I agree with Mr. Dain in endorsing the march stance mod!
Ceckard Dain 29 Apr, 2020 @ 5:51pm 
@The Black Kaiser - I recommend using the mod march stance 100% cost. It makes it so that you need to "buy" march stance on 1st turn (70% movement). Next turn and after that 100%. It makes it so that the ai won't marc stance all over the place. It also means that you, the player need to be fully commited to the stance because of the initial cost. It's a great mod and reduces the Benny Hill chase all over the damn map.
The Black Kaiser 8 Apr, 2020 @ 2:13am 
Im talking about falling back extremely far. Even if i attack with an army that has used almost all its movement points and raze or sack a city I fall back almost my entire movement range in a random direction. Puts my army in an undesirable position.
Xteel  [author] 7 Apr, 2020 @ 8:22am 
I think too