RimWorld

RimWorld

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Rim of Madness - Bones
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
106.108 MB
25 Oct, 2017 @ 10:54am
4 Jun @ 10:14am
20 Change Notes ( view )

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Rim of Madness - Bones

Description
Build stuff out of bone!

When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some armors.

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Good For?

Tribal play-throughs, before stone-cutting is researched. Bone has no flammability, so can be used to fireproof parts of your early base.
Extreme biomes, where wood is scarce.
Chicken farmers! Build your hens a new coop out of the bones of their family!
Cultists. After all, alters to elder gods are best made out of bone!
Any hunting heavy colony. Before long, you'll be able to build EVERYTHING out of bone!
Cannibals. Got to do something with all those human bones

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How to obtain:

Bones - Butcher any non-mechanoid creature.
Calcium Polymer - A metal material obtained after the first bone research. 40 bones + refinery = 50 calcium polymer.
Bonecrete - A stone material obtained after the first bone research. 60 bones + refinery = 40 bonecrete.
Bone china - An art material obtained after the first bone research. Created at the Crematorium (not the refinery).

Plasteel - After the second research, Plasteel can be made with steel + calcium polymer at the refinery.


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F.A.Q

Q: Help! This mod is making me use the bone thrones for Royalty requirements.
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.

Q: I don't like how many/few bones I get. Change it!
A: Mod setting for bone amount exists. Use it.

Q: I don't like (*insert stat here*). Change it.
A: This mod is 99% xml. Edit it yourself.

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Bone Stats:
Version 2.0 of this mod has bone with identical stats to wood, with the following exceptions

Flammability is reduced to 0 (Bones aren't very flammable).
Sale value of bone items reduced to 75% of similar wood items (hopefully, if I set the correct values).
Bone can't be used to fuel fire items (campfire, stove, generator, etc)
Sharp and Blunt multipliers swapped.

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Authors

SihvMan (Me)

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Contributors

Razzoriel - For pointing out the alternate XML tags for butchering.
Maelstrom - 1.5 patch, QoL changes, throne fixes, etc
Sauergesicht - New bone textures.
bonesbro - Crematorium bug fix
Nightinggale - Patch Generating Code. HUGE TIMESAVER.

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License
You are hereby allowed to modify this in any way for your own personal use. Please do not re-release this mod anywhere else.

If you wish to include this in a modpack, please PM me for permission.

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https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Bones

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Want to Donate?
Here's my PayPal[www.paypal.com]
Popular Discussions View All (15)
8
6 Aug @ 8:19am
Potential bug: All titles require bone thrones and wont accept normal thrones
DSandman
6
11 Aug @ 6:34pm
Bones do not decay
Asterai
3
17 Feb, 2023 @ 9:38pm
Skull throne bug when rotated
Criarino
1,032 Comments
Michael_P_Giffin 12 Sep @ 7:46pm 
I've been having a problem with the mod having some kind of conflict with Alpha Animals, the game can't find some kind of patch it keeps looking for.
Virustable 11 Sep @ 5:02pm 
Adding on to the slightly sarcastic comment from @Djura, bone china has a misspelling in english. The stuffable is incorrectly called "Bine China."
AoS Shinigami 9 Sep @ 4:10pm 
Bone china production at crematorium takes 10 hours for a single batch and the task counts as hauling, anyway to speed that up or make the work type crafting? Other than that I very much like your mod.
Syilumi lunari 30 Aug @ 5:36pm 
boans
Djura 22 Aug @ 4:08pm 
Bine China?
たぁぼう 22 Aug @ 3:53am 
@Ryoma @KingSihv @Maelstrom

Hello, I am a member of the following website.
I have always enjoyed playing with the wonderful mods you guys have created.
I have found some red errors in the process of creating the modlist and I would appreciate it if you could check them out.


https://gist.github.com/HugsLibRecordKeeper/e4db40bed160b4512a43634fe2be8644


I apologize for the inconvenience.
Also, I am not an English speaker, so I apologize if I did not communicate well.
CLOCKWORK 15 Aug @ 3:05pm 
is there a way to make eyes on skull masks full black? Photoshop didn't help me with this problem
FireSloth 15 Aug @ 1:57pm 
@Gideon I wouldn't count on it anytime soon. They don't seem to pay attention. I say go ahead!
Gideon 15 Aug @ 1:30pm 
DOes anyone think the error with alpha animals, and misspelled "bine" will be fixed? Can try to do so myself and report but don't want to step on any toes.
Acierage 28 Jul @ 11:26am 
Hey, so in the file Items_Resources_Bones.xml, the label for BoneChina is "Bine China." Minor detail, just a heads up for when you do an update next. Love the mod!