Avorion

Avorion

25 ratings
Modified Orca (EVE Online)
   
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Type of Build: Ship, Civil
Source: Video Game
Military: Carrier
Civilian: Freighter, Miner
Material: Iron, Titanium, Naonite
Game Stage: Mid Game
File Size
Posted
668.042 KB
23 Oct, 2017 @ 6:09pm
1 Change Note ( view )

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Modified Orca (EVE Online)

Description
A modified version of the Orca from EVE Online, which I'd assume it is smaller (like the Rokh rebuild I made) than that of its EVE counterpart. It has almost the same role in EVE as it does here, except you get to deploy a lot more drones to mine if you choose to do so. Of course, you get to repaint it and take off excess blocks which you don't see fitting to the vehicle, or change things around if you have a different vision of the Orca in mind. Just let me know if you plan on releasing your version back onto the Workshop.

Instead of the small pods on top and on the bottom of the actual Orca, I replaced them with hangars in order to have some sort of purpose for the ship. It already had cargo space for hauling during the creation of the hangars, but I didn't want it to be a box-standard hauler. I wanted it to have some extra capabilities like does in EVE.

I ported this in via a 3D model with each block being 1 by 1 by 1 in Avorion measurements, and continued to remake the shape of the ship with the extra details I added for a personal touch. However, the inside of the ship was roughly put together, so if you happen to see random blocks inside the ship with no reason for them to be there, you'll now understand why.

This is a fairly expensive ship (in my eyes) for its purpose, but I made it to go along with my recreation of the Rokh, as well as making a replica Orca in Avorion for other people to enjoy.

(I'm most definitely not a professional builder!)

Please let me know some feedback (and if information is wrong) as well, it would be much appreciated!


Resources:
Credits - $5,489,217
Iron - 135,000
Titanium - 418,893
Naonite - 185,000
Trinium - 47,941


Stats:
Hull - 192,560
Shield - 291,375

Blocks - 3,110
Volume - 33.96 million meters cubed

Mass - 967.35 kt
Thrust - 67.4 meters per second
Brake Thrust - 55.3 meters per second
Max Velocity - 1,047 meters per second
Yaw - 0.06 radians per second
Pitch - 0.11 radians per second
Roll - 0.3 radians per second

Hyperspace Cooldown - 194.6 seconds
Hyperspace Reach - 2.5 Sectors
Radar Reach - 14 Sectors

System Upgrade Slots - 10
Cargo Hold - 5,955.7
Crew Quarters - 1,387

Fighters - 100 - 800
Production Capacity - 0
Productions - 0

Free Arbitrary Turrets - 1
Armed Turrets - 0/2
Unarmed Turrets - 0/2
No Firepower - 0 om.

(^^^ Which can obviously be upgraded with modules ^^^)

Generated Energy - 325.24 GW
Required Energy - 131.89 GW
Storable Energy - 354.95 GJ

Recommended Crew Size - ~1100
Required Engineers - 365
Required Mechanics - 457



4 Comments
NPC 3 Mar, 2022 @ 4:43am 
Не вылетают истребители. Исправляется удалением треугольных блоков слева и справа у каждого выхода каждого ангара.
NPC 3 Mar, 2022 @ 4:43am 
Machetian, so it is - fighters do not take off.
To fix this, you need to remove all triangular blocks on the left and right of each hangar.
The author, the aircraft carrier is good, but you need to check it before posting it for the players.
Machetian 🌸 13 Dec, 2017 @ 1:02pm 
Addition to that previous comment - will need to replace all hangars in order for them to work
Machetian 🌸 13 Dec, 2017 @ 12:39pm 
Fighters don't work because "the hangar exits are blocked" and does not have an assembler