The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Curse of the Cursed
   
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23 Oct, 2017 @ 10:29am
23 Oct, 2017 @ 1:22pm
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Curse of the Cursed

Description
Adds an 8% chance to get "Curse of the Cursed" on any floor. This curse turns all normal doors into "cursed doors" (spike doors).

Fairness improvements:
- spawns a random heart, chest and grab bag in the start room
- Keeper is not able to get this curse
- This curse can only be activated once every run
19 Comments
V0rp 21 Apr, 2023 @ 6:34pm 
skill issue
Getcho0 5 Oct, 2022 @ 3:02pm 
actual awful implementation, at least the other curses dont set you up for death on low hp
Gibus 14 Sep, 2022 @ 2:59pm 
ew
Infinity 26 Jan, 2022 @ 10:44am 
curse of the cursed:masochists dream land
Steel, my beloved 29 Jun, 2021 @ 7:06pm 
Still works?
Mizune 5 Jun, 2021 @ 3:08am 
yeah cool, but fuck that is torture dude :vlambeerEyes:
Ozcar4206969 17 Mar, 2019 @ 4:43am 
Very cool mod! One suggestion I have is drop a Sun card in the starting room of a room with this curse, it helps with mapping if used immediately but you could use it later to get back some hearts
Gosha 30 Jan, 2019 @ 12:42am 
It's a cool mod idea but... fuck that.
The Donald 18 Feb, 2018 @ 8:49pm 
also it is horrible if you get this curse as the lost
The_furf_of_July 28 Nov, 2017 @ 3:14pm 
I've noticed that there's not much variety in the starting set of drops... for example, I've gotten a chest with a dime and a penny, a soul heart and a mystery sack with a bettery and a moon card, the same exact combination, on several different runs. I think the way it's coded has the game spawn a specific, pre-filled chest and sack, rather than randomly generating them. It might be something you'd want to fix... or maybe you could use this as a way to implement my other idea... if you could program it to spawn a chest or sack that specifically contains a World card every time, it could solve the issue of mapping and dead ends. Let me know your thoughts or if I'm being helpful.