XCOM 2
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[WotC] CX UA 571-C Automated Sentry Gun
   
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12.701 MB
23 Oct, 2017 @ 3:28am
25 Aug, 2019 @ 7:02pm
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[WotC] CX UA 571-C Automated Sentry Gun

Description
-- Mod by CreativeXenos --
-- Texture optimization, Blender, Substance Painter: Sacred Soul69
-- Modbuddy, SDK, Blender: ObelixDk --

All coding credits on this mod goes to Fireborn


For vanilla version go here : http://steamproxy.net/sharedfiles/filedetails/?id=877495949
And needless to say, do NOT try and run both versions together.. will conflict!


ATTENTION!!! READ THIS BEFORE ASKING FOR MAJOR CHANGES!!!!
This mod will NOT get tier based versions, will NOT get a major workover to make it possible to pick it up after being deployed. Please stop asking for it, as it has been made entirely as a tribute to the Aliens movie, and we wish to keep it as true to that as possible.
We ARE working on something else that gets some of the things you guys requested in this one, but nothing will be revealed yet :)
Please understand this simple little thing guys :)


"But the good news — we got four of these robot sentries with display and scanners intact. They really kick butt, I think they'll come in handy."
―Cpl. Hicks to Ripley, regarding four sentry guns (from Aliens Special Edition)


The UA 571-C Automated Sentry Gun known colloquially as the "Robot Sentry", is a tripod-mounted automated perimeter defense system employed by the United States Colonial Marine Corps to deliver pre-set automatic fire to any hostile within range or area targets. They are equipped with M30 Autocannons and automatic thermal and movement actuated AI targeting capabilities. In 2179, the Colonial Marines on LV-426 used them successfully to keep Xenomorphs from flanking their position while waiting for rescue.



Requirements : Turret autopsy

Price : 40 supplies 10 Alloys
Ammo count : 10
Hp : 15
Armor : 3
Armor Shred : 4


These are changeable in the ini files XcomGameData_WeaponData.ini and XComGameData_CharacterStats.ini
(SteamLibrary\steamapps\workshop\content\268500\1178479904\Config)


Features
Remote sentry gun that has high aim and 4 armor shredding.. to compensate for the high aim (100) and armor shred the sentry is a 1 time use and has a limit of 10 rounds (configurable via ini) without reload option.

The sentries will not break stealth when deployed and are fully automated (= you cant control what they shoot at) and will fire at the end of your turn but before the hostile actions.


If you like this mod, please dont forget to press that like button :)

Changelog
V2
WotC compatibility

V1.1
Changed shredding down to 2 from 4
Fixed an animation bug when Sentry consume set to "False"
Added new firing sound (higher quality) due to popular demands



Credits:
Fox for creating the Aliens universe


Disclaimer:
Aliens (Xenomorphs) and its universe is the property of Fox(tm) and all rights belong to them.

FAIR USE NOTICE
This mod may contain portions of copyrighted materials the use of which has not always been specifically authorized by the copyright owner(s). As this mod is distributed for nonprofit and noncommercial purposes, and transform in some way the original copyrighted works and use them for a different purpose than the original ones I believe this constitutes a 'fair use' of any such copyrighted materials as provided for in section 107 of the US Copyright Law.

Everything in this mod has been gathered from free public access sites for modders and is made under fair use.
Popular Discussions View All (2)
1
25 Nov, 2017 @ 9:23pm
Chinese translation
zxc2008
0
6 Jul, 2020 @ 4:08am
Traditional Chinese Localization(正體中文翻譯)
Mogwai
183 Comments
Crunk Bunny 6 Jul, 2023 @ 5:56am 
Ironan, muton, 4 god damns Alien movies sentry in 1 faction. Wtf xD
jline 30 Jun, 2023 @ 5:22am 
Aren't these strictly better mimic beacons? Like, really really strong
p6kocka 2 Jun, 2023 @ 6:26am 
Thank you
El_Burro_Diablo 2 Jun, 2023 @ 12:39am 
@p6kocka yes once you done advent turret research
p6kocka 1 Jun, 2023 @ 11:09pm 
Hello. When does the Sentry gun appear for building pls? After the Advent turret autopsy?
Zigg Price 5 Apr, 2023 @ 7:24pm 
Would this add Turret Corpse to the construction cost?

;supply and alloy cost of the sentry guns
FBSupplycost=40
FBalloycost=5
FBArtifactName="CorpseAdventTurret"
FBArtifactCost=1
Zaku II (Alias WatcherZigzagoon) 3 Jul, 2022 @ 6:10am 
then I'm at a loss
ObelixDk  [author] 3 Jul, 2022 @ 5:44am 
its designed as a turret (with a reskin) so what ever factions you face should have no issue.. the turret is locked to the xcom faction, its just AI controlled
Zaku II (Alias WatcherZigzagoon) 2 Jul, 2022 @ 8:08pm 
I think I know what's happening; this mod wasn't designed with raider factions in mind, so long story short I should avoid using this in missions that have sitreps that include additional factions, the the exception perhaps being the lost.
Zaku II (Alias WatcherZigzagoon) 2 Jul, 2022 @ 1:50pm 
yeah, thought so