Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
The landstrip data is taken from a satellite image which is scaled down. Pixel:square. (Hex map might confuse you but the hexes are still arranged in a coord sys.) Then you encode the map data from the image. Yes, it is painstaking, but it's no different to other hobbies
I would love to make my own map where the land tiles are fixed, but hills, resources etc... are randomized just like on this map. I looked at the Caribbean.lua file and I noticed you have the landStrips array that defines all of the land tiles. How did you get this list of tiles? I assume you build the map in worldbuilder and then somehow got the tile coordinates that way since manually entering in all of the coordinates would be a nightmare, but I can't figure it out.
Please let me know! This map is awesome <3