Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Scrambled Caribbean [RF+GS+NFP+LP]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
40.118 KB
22 Oct, 2017 @ 12:31pm
1 Jan, 2021 @ 10:44am
7 Change Notes ( view )

Subscribe to download
Scrambled Caribbean [RF+GS+NFP+LP]

In 2 collections by blkbutterfly
Scrambled Maps
18 items
Scrambled Oceans
5 items
Description
Originally posted by Pres. Donald Trump:
This is an island surrounded by water, big water, ocean water

An internally randomized map of the Caribbean. Huge map size.

Not a World Builder map but a map script developed from a Satellite image.

Support for Rise & Fall (lots of reef), Gathering Storm (volcanoes, geothermal fissures, coastal flooding and notably river flooding) and Standard Rules (with Extended Great Barrier Reef). New Frontier Pass Secret Societies is supported with Ley Line generation.

Play in Pirates scenario!

Now you can play now on Nintendo Switch and other consoles/platforms that support 2K cloud save!
Popular Discussions View All (1)
0
22 Oct, 2017 @ 1:13pm
Suggested Civs
blkbutterfly
12 Comments
blkbutterfly  [author] 28 Dec, 2020 @ 6:09am 
@henrix Done! A long time coming :steamhappy:
Coach 14 Mar, 2019 @ 6:57am 
u need to update this asap fam
Razzor012 12 May, 2018 @ 5:47pm 
Now you can play as tropico in this game
MEmeist 2 Jan, 2018 @ 3:08pm 
Thank you!!
:steamhappy:
blkbutterfly  [author] 30 Dec, 2017 @ 11:47am 
MEmeist 30 Nov, 2017 @ 12:29am 
could you add a scrambled pacific Ocean?
blkbutterfly  [author] 3 Nov, 2017 @ 5:35pm 
@[EPIC]CowGoMoo Actually I asked the same thing from @HandyVac about 6 months ago! :steammocking:

The landstrip data is taken from a satellite image which is scaled down. Pixel:square. (Hex map might confuse you but the hexes are still arranged in a coord sys.) Then you encode the map data from the image. Yes, it is painstaking, but it's no different to other hobbies :steamhappy:

[EPIC]CowGoMoo 3 Nov, 2017 @ 5:03pm 
This map is really cool! Thanks!

I would love to make my own map where the land tiles are fixed, but hills, resources etc... are randomized just like on this map. I looked at the Caribbean.lua file and I noticed you have the landStrips array that defines all of the land tiles. How did you get this list of tiles? I assume you build the map in worldbuilder and then somehow got the tile coordinates that way since manually entering in all of the coordinates would be a nightmare, but I can't figure it out.

Please let me know! This map is awesome <3
blkbutterfly  [author] 1 Nov, 2017 @ 9:56pm 
@sprackattack You're welcome
sprackattack 1 Nov, 2017 @ 9:43pm 
Thanks for the laugh.