Space Engineers

Space Engineers

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Morphs Escape Pod Module
   
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Type: Blueprint
File Size
Posted
Updated
879.297 KB
17 Oct, 2017 @ 3:51am
17 Oct, 2017 @ 3:55am
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Morphs Escape Pod Module

Description
An escape pod with an automated launch system. Meant for short-term one time use, thus expensive modules such as thrusters are reduced in number. This pod is 100% Vanilla [except for Mmaster script].
37 Comments
Bactoid Hersch Engineering 26 Sep, 2021 @ 5:12am 
hello do you mind if I use the capsule for my ship I will specify your work in the description
Vault_Dweller 19 Jan, 2021 @ 4:22pm 
Trying to build it with a Projector, and having issues with Suggestions?
Skellitor301 18 Jan, 2021 @ 12:22pm 
I'd imagine this would work better if you use a series of pistons along the part of the pod that's connecting to the ship as part of the ejection system. So you can shoot the pod out away from the ship quickly before the ship is destroyed
Alexia 25 Oct, 2020 @ 9:11pm 
now how do you get builders to put this in there ships
glich 28 May, 2020 @ 5:04am 
cooooooooool
Grollwerk 22 Nov, 2019 @ 8:55am 
Works great but to launch from a planet/ surface you must enable all thruster overrides (one missing) or it won' take off in gravity Then the next problem would be.... when you take off from- it just goes straight up. You can not move left/right or aim towardds a planet.
Xeno 9 Mar, 2019 @ 11:43am 
please do a remodel with a survival kit
CTH2004 3 Mar, 2019 @ 9:20am 
Scripts are vanila, since they go in a vanila block.

If it was a moded script, that wouls be different!
Gatheringalaxy 21 Jan, 2018 @ 11:25am 
it said in the video onl one activates fastfood4bigfoot
Ateles 21 Jan, 2018 @ 7:35am 
May I upload a my own version of your escape pod module? I spend some hours so it can be ejected much faster (still vanilla), really useful in emergency situations. I will credit you (of course) and link to the original version.