XCOM 2
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[WOTC] ADVENT Suppression (Includes ABA Support)
   
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14 Oct, 2017 @ 8:24am
22 Oct, 2017 @ 1:55pm
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[WOTC] ADVENT Suppression (Includes ABA Support)

Description
Another mini-mod, this gives the suppression ability to the more basic Advent troops, making them a bit more of a threat. By default, it provides suppression to the Advent Trooper and Advent Shield Bearer.

-- Compatibility --

The mod has been updated to also work with A Better Advent WOTC edition. The suppression AI behaviour for ABA troopers uses the ABA suppression checks - this mod just gives the new Advent Troopers the suppression ability. Same rules apply for adding new custom enemies.

-- Requirements --

While the mod doesn't need anything to 'work' - the advent weapons do not have a suppression animation, resulting in T-pose soldiers while suppressing. I strongly suggest using 'WOTC Suppression Visualization Fix' by kregano

kregano's mod: http://steamproxy.net/sharedfiles/filedetails/?id=1130825409

-- Custom / Settings --

New enemies can be given the ability by adding them into the config file. The script will automatically find the enemies listed, find their primary weapon and add the ability to the weapon directly, so this should be usable on any enemy - although I've only tested it on Advent Troopers.

AI behaviour is applied to core AI routines, so this should be usable by most enemies without any changes.

-- Changelog --

- Updated to include ABA WOTC support.

- Reduced chances of suppression (also checks for allies before suppressing) for vanilla XCom2 users. ABA users use ABA's own suppression AI behaviour.

- Corrected ally suppression check
Popular Discussions View All (1)
1
18 Feb, 2021 @ 11:51am
Bug: Advent suppressing whilst suppressed?
Wilko
44 Comments
TAKEDA 🔴 SHINGEN 22 Jul @ 1:53pm 
It will keep the AML happy but will probably misled players since as you stated yourself "the advent weapons do not have a suppression animation, resulting in T-pose soldiers while suppressing". If you do not add a dependency to the "Community Highlander", which the majority of players need in order for many mods to work properly anyway, players will be getting that T-shaped visual bug.
Wilko  [author] 22 Jul @ 10:20am 
Thanks for the info - I've removed the dependency, is that enough to keep AML happy? I don't ideally want to have to mark the rather large community pack as required.
TAKEDA 🔴 SHINGEN 21 Jul @ 11:56am 
Greeting Wilko! Could you please update your mod requirement and replace the current "WOTC Suppression Visualization Fix" with the "Community Highlander"? It simply to prevent the AML to flag your mod as "Missing Dependencies". Thank you!
Fuedrakia 3 Oct, 2021 @ 4:42pm 
The WOTC Suppression Visualization Fix mod says it is already integrated into WOTC Community Highlander, so will this work without the Suppression Visualization Fix if I have the Community Highlander?
Wilko  [author] 18 Feb, 2021 @ 11:48am 
You're absolutely correct, the suppression check is bypassed - my mistake for adding the check after the fact. The issue (and it looks like you've found it already from a recent workshop mod) is that the Suppression ability doesn't actually care if the user is suppressed, so when SuppressIfAvailable checks if the ability is usable - which is where the game tells us whether we can use that ability - it lets it run.
PreConceptor 17 Feb, 2021 @ 4:39pm 
@Wilko
So if RandFilter50Suppression is before the Not Suppressed check, and RandFilter50Suppression leads to SuppressIfAvailable, it won't skip the Not Suppressed check and go straight to the SuppressIfAvailable sequence?
Wilko  [author] 17 Feb, 2021 @ 2:51pm 
Good question! It could well be put first to stop the rest of the behavior - honestly though I don't think it'd make much of a difference, performance wise.
PreConceptor 17 Feb, 2021 @ 1:01pm 
Technical question: why does the AI sequence need the 'not suppressed' check at the end and not at the start? Would it not be better for the AI to check whether it is suppressed as the first thing it does or am I not understanding how sequences work?
Dragon32 13 Feb, 2021 @ 8:37am 
@qrak
I ran a whole campaign using the Community Highlander and not Suppression Visualisation Fix. Everything worked, and without visual jankiness too.

I think the fix (from whichever source), as Wilko says, removes units T-posing if they don't have an animation set for suppression.
Wilko  [author] 13 Feb, 2021 @ 8:17am 
Probably would work fine with the Highlander pack - from what I recall SVF is not strictly required, just results in proper animations when suppressing.