XCOM 2
394 人が評価
Bondmates With More Benefits
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
105.105 KB
2017年10月13日 9時22分
1 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

サブスクライブしてダウンロード
Bondmates With More Benefits

解説
Restores 3 Bond Abilties that were cut from the game:

Advanced Spotter
-Increases hit AND crit chance when the bondmates are near each other. Replaces Spotter at bond level 3.

Brother's Keeper
-Bondmate has a chance to return fire when his/her/its bondmate is attacked. Learned at bond level 2.

Brother's Keeper Advanced
-Bondmate has a greater chance to return fire when his/her/its bondmate is attacked. Replaces Brother's Keeper at bond level 3.

Compatible with existing saves. If you are using my mod which gives SPARKs bondmate abilities, don't forget to turn on the setting for SPARKs at XComMoreBondmateBenefits.ini.

Extras:
-You can configure the amount of bonus aim and crit, as well as the chance for Brother's Keeper to trigger in XComMoreBondmateBenefits.ini

Known Issues:
-None so far

Overrides:
-None
人気スレッド 全て表示 (3)
0
2021年12月5日 22時09分
Russian Translation
Aks
0
2021年10月23日 19時30分
Traditional Chinese
stappy82
0
2018年5月24日 2時41分
Spanish Translation
Kanario97
36 件のコメント
IceLancer 3月20日 18時34分 
This is quite good idea actually.
As for adjacency
Change EAR_AnyAdjacency to EAR_RequireAdjacency
Or even make it a config. default.BondmateSpotter_Crit_EAR
Recompile scripts.
Soulfire72 2023年7月6日 3時29分 
Is it possible to disable the Brother's keeper for specific classes, espeically scouts? Breaking concealment is really not worth the extra shot. It also doesn't make sense that a sword wielder like my Shinobi is able to attack at range with a sword swipe.
Kingdom 2023年3月8日 11時20分 
@bum_Azz_Gamer , i really appreciate you popping up and conforming the working capability of these Mods, Cheers

Oh and thanks for the mod :)
Dęąth Viper 2022年10月19日 11時38分 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
PRAXULON 2022年9月8日 11時59分 
@aivo ive been using it so far and it seems okay. return fire is a little op but besides that is good
aivo 2022年1月15日 9時19分 
Does this work with steam version LWOTC?
Aks 2021年12月5日 22時09分 
Russian Translation
Thanks for the mod! Please add localization to your mod!

Русский перевод
Бросить в папку локализации мода (...\steamapps\workshop\content\268500\1167567103\Localization)
https://drive.google.com/open?id=1JHKng6U5QuSo00yvgA_se8d6j8sOx9O4&authuser=axaaaid%40gmail.com&usp=drive_fs
silverleaf1 2021年9月5日 0時24分 
@Jace the Ace I have an idea for the action, Brother's Keeper. The reason I am making this suggestion is that reapers are often far from their own lines and out of sight of their own forces so it does not make sense for a reaper to retaliate for an attack that is not even seen. This is especially true when the reaper can see many enemy units. My suggestion (I do not know how easy this would be to implement since I am not a programmer.) is to make Brother's Keeper check if the attacked bondmate is in visual range.
Dęąth Viper 2021年8月18日 20時23分 
@dragonlord maybe advent shouldnt have attacked that soldiers buddy...
Dragonlord 2021年4月8日 7時20分 
Brothers keeper procs and melee across the map without even moving. I am guessing it doesn't check if the attack is valid or not. To be fair i don't think it even rolls for an attack. But anyway melee from distance...